SYSTEM // RUNTIME REFERENCE
Game Systems
Combat and resistance formulas, drop rates, progression curves, and reward tables derived from the Darkspin runtime source.
6LIVE RULE
REPORTS
REPORTS
Hero avoidance, resistance stacking, NPC defense caps, and worked damage examples from the reviewed server code.
CR → DROP MODEL // 4 ROLLSLoot probabilitiesEnemy equipment rarity, capsule, catalyst, and DNA rolls with runtime conditions.
DR → PROGRESSION // 100 LEVELSXP tableThe complete Crogenitor level curve, per-level deltas, and hero milestones.
XP → LEVEL GUIDE // 44 UPGRADESLevel unlocksCrogenitor requirements for account upgrades and hero eligibility, including DNA costs and resulting capacities.
LU → REWARD MODEL // 4 PART CAPCash Out rewardsPart counts, item levels, medal-weighted rarity bands, and reward boundaries.
RW → OBJECTIVE MODEL // 5 ACTIVEObjectives & medalsClear-map counting, medal thresholds, fast-clear timing, persistence boundaries, and co-op scoring.
OB →