DARK SPIN

SYSTEM // RUNTIME REFERENCE

Game Systems

Combat and resistance formulas, drop rates, progression curves, and reward tables derived from the Darkspin runtime source.

6LIVE RULE
REPORTS
COMBAT // CAPS & DIMINISHING RETURNSCombat & resistance

Hero avoidance, resistance stacking, NPC defense caps, and worked damage examples from the reviewed server code.

CR →
DROP MODEL // 4 ROLLSLoot probabilities

Enemy equipment rarity, capsule, catalyst, and DNA rolls with runtime conditions.

DR →
PROGRESSION // 100 LEVELSXP table

The complete Crogenitor level curve, per-level deltas, and hero milestones.

XP →
LEVEL GUIDE // 44 UPGRADESLevel unlocks

Crogenitor requirements for account upgrades and hero eligibility, including DNA costs and resulting capacities.

LU →
REWARD MODEL // 4 PART CAPCash Out rewards

Part counts, item levels, medal-weighted rarity bands, and reward boundaries.

RW →
OBJECTIVE MODEL // 5 ACTIVEObjectives & medals

Clear-map counting, medal thresholds, fast-clear timing, persistence boundaries, and co-op scoring.

OB →