2,000
4 SLOTS
6,000
5 SLOTS
16,000
6 SLOTS
30,000
7 SLOTS
80,000
8 SLOTS
150,000
9 SLOTS
GAME SYSTEMS // LEVEL ELIGIBILITY
Crogenitor level requirements for account upgrades and hero eligibility, with DNA costs and reward-credit rules.
The listed upgrade or hero variant becomes eligible at that Crogenitor level.
Account upgrades still cost DNA. Hero choices consume a banked hero-reward credit.
Later upgrade ranks also require the previous rank in the same family.
Reaching a level opens purchase eligibility; it does not grant the upgrade automatically. DNA costs are paid per rank, and each later rank follows the previous purchase in its track.
2,000
4 SLOTS
6,000
5 SLOTS
16,000
6 SLOTS
30,000
7 SLOTS
80,000
8 SLOTS
150,000
9 SLOTS
300,000
ENABLED
200
1 TIER
350
2 TIER
500
3 TIER
700
4 TIER
900
5 TIER
1,200
6 TIER
1,600
7 TIER
4,000
8 TIER
8,000
9 TIER
13,000
10 TIER
19,000
11 TIER
29,000
12 TIER
42,000
13 TIER
57,000
14 TIER
76,000
15 TIER
100,000
16 TIER
160,000
17 TIER
250,000
18 TIER
12,500
252 PARTS
25,000
324 PARTS
50,000
396 PARTS
100,000
468 PARTS
200,000
540 PARTS
400,000
612 PARTS
1,000,000
684 PARTS
2,500,000
756 PARTS
7,500,000
828 PARTS
20,000,000
900 PARTS
600
2 SQUADS
4,000
3 SQUADS
FREE
ENABLED
400
3 MISSIONS
1,600
4 MISSIONS
10,000
5 MISSIONS
1,000
4 SLOTS
5,000
5 SLOTS
10,000
6 SLOTS
These hero variants have early Crogenitor requirements. They sit before the recurring hero-reward milestones, so onboarding and starting-roster grants are handled separately.
Each marked level grants one bankable hero credit. The variants shown at that level become newly eligible choices; one credit unlocks one eligible, unowned variant.