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GAME SYSTEMS // LEVEL ELIGIBILITY

Level Unlocks

Crogenitor level requirements for account upgrades and hero eligibility, with DNA costs and reward-credit rules.

44ACCOUNT
UPGRADES
UPGRADE FAMILIES8DNA PURCHASE TRACKS
LEVEL-GATED UPGRADES44THROUGH LEVEL 90
HERO REWARDS30BANKABLE HERO CREDITS
HERO VARIANTS10025 HERO FAMILIES
01

How level unlocks work

LEVEL → ELIGIBILITY
1REACH THE LEVEL

The listed upgrade or hero variant becomes eligible at that Crogenitor level.

2PAY OR EARN

Account upgrades still cost DNA. Hero choices consume a banked hero-reward credit.

3FOLLOW THE TRACK

Later upgrade ranks also require the previous rank in the same family.

02

Account upgrade unlocks

44 LEVEL-GATED PURCHASES

Reaching a level opens purchase eligibility; it does not grant the upgrade automatically. DNA costs are paid per rank, and each later rank follows the previous purchase in its track.

Catalyst gridAdds another usable slot to the catalyst grid.
6 RANKS
LEVELRANKDNA COSTRESULT
11 1 2,000 4 SLOTS
19 2 6,000 5 SLOTS
26 3 16,000 6 SLOTS
31 4 30,000 7 SLOTS
37 5 80,000 8 SLOTS
43 6 150,000 9 SLOTS
Diagonal catalyst linksEnables diagonal links across the catalyst grid.
1 RANK
LEVELRANKDNA COSTRESULT
49 1 300,000 ENABLED
Stat upgrade capRaises the account's available genetic stat-upgrade tier.
18 RANKS
LEVELRANKDNA COSTRESULT
4 1 200 1 TIER
7 2 350 2 TIER
10 3 500 3 TIER
12 4 700 4 TIER
14 5 900 5 TIER
16 6 1,200 6 TIER
18 7 1,600 7 TIER
21 8 4,000 8 TIER
24 9 8,000 9 TIER
27 10 13,000 10 TIER
30 11 19,000 11 TIER
33 12 29,000 12 TIER
36 13 42,000 13 TIER
39 14 57,000 14 TIER
42 15 76,000 15 TIER
45 16 100,000 16 TIER
48 17 160,000 17 TIER
50 18 250,000 18 TIER
Inventory capacityRaises the maximum number of parts the account can hold.
10 RANKS
LEVELRANKDNA COSTRESULT
22 1 12,500 252 PARTS
28 2 25,000 324 PARTS
34 3 50,000 396 PARTS
40 4 100,000 468 PARTS
46 5 200,000 540 PARTS
52 6 400,000 612 PARTS
60 7 1,000,000 684 PARTS
70 8 2,500,000 756 PARTS
80 9 7,500,000 828 PARTS
90 10 20,000,000 900 PARTS
PvE squadsAdds another usable squad slot for campaign play.
2 RANKS
LEVELRANKDNA COSTRESULT
7 1 600 2 SQUADS
15 2 4,000 3 SQUADS
PvP accessMakes the competitive squad mode available.
1 RANK
LEVELRANKDNA COSTRESULT
10 1 FREE ENABLED
Mission chain capacityRaises how many missions can be continued before cashing out.
3 RANKS
LEVELRANKDNA COSTRESULT
9 1 400 3 MISSIONS
13 2 1,600 4 MISSIONS
29 3 10,000 5 MISSIONS
Editor flair slotsAdds another decorative flair slot in the hero editor.
3 RANKS
LEVELRANKDNA COSTRESULT
23 1 1,000 4 SLOTS
32 2 5,000 5 SLOTS
38 3 10,000 6 SLOTS
03

Early hero availability

LEVELS 1–3

These hero variants have early Crogenitor requirements. They sit before the recurring hero-reward milestones, so onboarding and starting-roster grants are handled separately.

04

Hero reward unlocks

LEVELS 4–50

Each marked level grants one bankable hero credit. The variants shown at that level become newly eligible choices; one credit unlocks one eligible, unowned variant.