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GAME SYSTEMS // REWARD MODEL

Reward Tables

Cash Out part rewards and server-owned hero unlock milestones.

4MAXIMUM
CASH OUT PARTS
PART CAP4ONE PER COMPLETED PLANET
FOUR-PLANET LEVEL17ITEM LEVEL
HERO MILESTONES30CROGENITOR REWARDS
01

Cash Out reward table

SUCCESSFUL EXPEDITION
1 PLANETS 1PARTS
Item level
11
Selection
Compatible common
2 PLANETS 2PARTS
Item level
13
Selection
Compatible common
3 PLANETS 3PARTS
Item level
15
Selection
Compatible common
4 PLANETS 4PARTS
Item level
17
Selection
Compatible common

The ordinary Cash Out path awards one part per completed planet, capped at four. All parts in a single Cash Out use the item level shown for that completion depth.

02

Hero entitlement levels

30 TOTAL
1LVL 42LVL 53LVL 84LVL 115LVL 146LVL 177LVL 188LVL 209LVL 2210LVL 2311LVL 2512LVL 2713LVL 2814LVL 3015LVL 3216LVL 3317LVL 3518LVL 3719LVL 3820LVL 4021LVL 4122LVL 4223LVL 4324LVL 4425LVL 4526LVL 4627LVL 4728LVL 4829LVL 4930LVL 50
03

Current policy boundary

PARITY-SAFE

Implemented: compatible base-part selection, common rarity, deterministic item level, inventory-capacity admission, and durable reward settlement.

Not claimed: a retail rarity distribution, enemy-family item ownership, or hidden affix weights. Those values are not published as probabilities until server policy owns them.

Open the procedural item archive →