DARK SPIN

GAME SYSTEMS // REWARD MODEL

Reward Tables

Cash Out part counts, item levels, medal-weighted rarity bands, and hero unlock milestones.

4MAXIMUM
CASH OUT PARTS
PART CAP4ONE PER COMPLETED PLANET
FOUR-PLANET LEVEL17ITEM LEVEL
HERO MILESTONES30CROGENITOR REWARDS
01

Cash Out reward table

SUCCESSFUL EXPEDITION
1 PLANETS 1PARTS
Item level
11
Selection
Unique-family tier
2 PLANETS 2PARTS
Item level
13
Selection
Unique-family tier
3 PLANETS 3PARTS
Item level
15
Selection
Unique-family tier
4 PLANETS 4PARTS
Item level
17
Selection
Unique-family tier

Cash Out awards one part per completed planet, capped at four. The item level is determined by completion depth.

02

Cash Out rarity bands

FOUR-PLANET EXAMPLES
Rarified % = floor((bronze + 3 × silver + 6 × gold) ÷ planets completed)
RESULTMEDALS B / S / GSPECIALRARIFIEDPURIFIED
No medals0 / 0 / 0100%0%0%
Bronze sweep4 / 0 / 099%1%0%
Silver sweep0 / 4 / 097%3%0%
Gold sweep0 / 0 / 494%6%0%
All medal grades4 / 4 / 490%10%0%

Special maps to the Unique family and Rarified maps to Rare Unique. The current medal policy does not assign a Purified chance, so Epic Unique remains 0%.

03

Hero entitlement levels

30 TOTAL
1LVL 42LVL 53LVL 84LVL 115LVL 146LVL 177LVL 188LVL 209LVL 2210LVL 2311LVL 2512LVL 2713LVL 2814LVL 3015LVL 3216LVL 3317LVL 3518LVL 3719LVL 3820LVL 4021LVL 4122LVL 4223LVL 4324LVL 4425LVL 4526LVL 4627LVL 4728LVL 4829LVL 4930LVL 50
04

Current policy boundary

PARITY-SAFE

Implemented: compatible unique-family selection, medal-weighted rarity bands, difficulty-derived item levels, inventory-capacity admission, and durable reward settlement.

Not claimed: enemy-family item ownership or an active Purified reward chance. Neither is currently assigned by server policy.

Open the procedural item archive →