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SYSTEM // GLOSSARY

Glossary

Gameplay, hero, equipment, and archive terminology used throughout Darkspin.

33DEFINED
TERMS
CATEGORY
33 terms visible
AB
COMBAT

Ability

A hero action or persistent trait defined by packaged gameplay data. Abilities occupy basic, passive, random, or special loadout slots.

BA
COMBAT

Basic Ability

The hero's standard combat action in the basic loadout slot.

CL
HERO

Class

A hero's broad combat role: Sentinel, Ravager, or Tempest.

CO
COMBAT

Cooldown

The recovery period after an ability is used before it can be activated again.

CR
HERO

Crogenitor Level

The progression level used to determine when hero profiles become available.

EL
HERO

Element

A hero's genesis affinity. The archive preserves the content labels Cyber, Chrono, Bio, Plasma, and Necro.

EN
ARCHIVE

Enemy

A combat-capable non-player creature recovered from placed level nouns and class data.

EN
COMBAT

Energy Damage

One of Darkspore's two broad damage channels. Abilities identify their authored damage channel separately from their elemental theme.

GE
HERO

Genesis

The in-game term for elemental affinity, used to group heroes and combat relationships.

GE
HERO

Genetic Variant

One of four profiles in a hero family: Alpha, Beta, Gamma, or Delta. Variants can change unlock level, statistics, and the variant ability.

HE
COMBAT

Health

A creature's remaining survivability. A hero or enemy is defeated when its health is exhausted.

HE
HERO

Hero

A playable genetic combatant with an element, class, statistics, equipment, and ability loadout.

HE
HERO

Hero Family

The archive grouping that combines a hero's four genetic variants into one dossier.

IT
EQUIPMENT

Item

A piece of equipment used to improve a hero. The archive groups procedural item variations beneath a recovered base family.

IT
EQUIPMENT

Item Level

The level attached to an equipment roll, used as a compact indication of that item's progression tier.

LE
ARCHIVE

Level

A playable or development area recovered from packaged level, chain, marker, and spawn data.

LO
ARCHIVE

Locale Key

A stable identifier used to look up authored text in Darkspore's localization tables.

NO
ARCHIVE

Noun

Darkspore's content term for a game object definition, including creatures, projectiles, pickups, and world objects.

PA
ARCHIVE

Package

A DBPF container from the Darkspore client that stores typed game resources such as UI images, levels, scripts, and asset definitions.

PA
COMBAT

Passive Ability

An always-on or automatically triggered ability in the passive loadout slot.

PH
COMBAT

Physical Damage

One of Darkspore's two broad damage channels, distinct from energy damage.

PO
COMBAT

Power

The resource spent to activate abilities. Packaged Lua registrations commonly call this value mana cost internally.

PR
EQUIPMENT

Prefix

A procedural item-name component associated with one set of generated item modifiers.

QU
HERO

Quantum

The player-facing affinity name associated with quantum and spacetime powers. Some recovered content fields use the label Chrono.

RA
HERO

Ravager

One of the three hero classes, generally associated with aggressive close-range or mobile combat.

RI
EQUIPMENT

Rigblock

A generated equipment record that joins a visual part, compatible affinities, and procedural item data.

SE
HERO

Sentinel

One of the three hero classes, generally associated with durability and defensive control.

SP
COMBAT

Special Ability

An activated hero ability occupying one of the two special loadout positions.

SQ
HERO

Squad

A player-selected group of heroes used together during an expedition.

ST
COMBAT

Status Effect

A temporary gameplay condition that buffs, damages, controls, protects, or restricts a creature.

SU
EQUIPMENT

Suffix

A procedural item-name component associated with an additional generated modifier.

TE
HERO

Tempest

One of the three hero classes, generally associated with ranged abilities and support or control.

VA
COMBAT

Variant Ability

The ability that changes between a hero family's Alpha, Beta, Gamma, and Delta profiles. The archive labels this as the random slot.