Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ZelemBasicPackflyMoves and attacks faster near members of its own species.
IN DARKSPINAnother living Drakon inside ten units grants a 25-percent movement increase and 25-percent shorter attack cadence.
ZelemBasicRangedHomingFires erratically tracking projectiles that periodically home toward the closest hero and expire shortly.
IN DARKSPINAudited in 1-2.
ZelemSpecialOneResists area attacks and teleports heroes hit by its projectiles.
IN DARKSPINAudited in 1-2.
ZelemSpecialTwoAvoids melee, pulls heroes toward allies, and emits a damaging circular push.
IN DARKSPINAudited in 1-2.
ZelemSpecialThreeFires piercing lasers and greatly buffs nearby allies' Energy damage.
IN DARKSPINAudited in 2-1.
ZelemSpecialHasterHastes a nearby ally's movement and attack speed and fires a moderate projectile.
IN DARKSPINAudited in 1-1.
VerdanthBasicMeleeTail strikes slow movement and attacks; it flees when nearby members of its species die.
IN DARKSPINIts melee applies the timed movement/attack slow, while the nearby-death counter drives its navigation-clipped flee phase.
NoctBasicGhostChargerHas high dodge and damages every hero touched during its charge.
IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.
NoctBasicFlyerLobs a small-area stacking curse that deals damage over time.
IN DARKSPINIts lob applies the bounded ranked poison stack and timed ticks.
NocturnaSpecialHomerSlow homing projectiles terrify heroes, then it chases terrified victims into melee.
IN DARKSPINThe projectile applies Fear and the phase selects close melee against the affected target.
NocturnaSpecialDriftAvoids physical attacks, silences heroes with charges, and drains nearby life.
IN DARKSPINAudited in 2-2.
nct_lieu_su_stealtherStealths to close distance and makes heroes vulnerable to future Physical damage.
IN DARKSPINAudited in 2-2.
ScaldronBasicCopterConnects to other Hover-Bots with damaging laser beams.
IN DARKSPINIts persistent paired-beam run damages every hero or companion crossing each link.
NomadBioSpecialTwoLeaps to close distance and can resurrect when killed at the wrong time.
IN DARKSPINAudited in 1-4.
ShooterFires slow shadowbolts and strafes between attacks.
IN DARKSPINMatches through the bounded post-shot strafe-or-idle behavior audited in 2-2.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →