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DARKSPIN // CAMPAIGN // 2-4

2-4

Zelem · zelems_4 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN8DIFFICULTY
SUGGESTED8HERO LEVEL
ENEMY HP153%BASE HEALTH
ENEMY DAMAGE161%BASE DAMAGE
01

Mission minimap

8 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 4

Strafing Drakon

ZelemBasicPackfly
ENTITY →
EST. HP24.516 BASE
EST. HIT4.8–9.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Moves and attacks faster near members of its own species.

IN DARKSPINAnother living Drakon inside ten units grants a 25-percent movement increase and 25-percent shorter attack cadence.

MINION · CV 8

Homing Striker

ZelemBasicRangedHoming
ENTITY →
EST. HP33.722 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fires erratically tracking projectiles that periodically home toward the closest hero and expire shortly.

IN DARKSPINAudited in 1-2.

LIEUTENANT · CV 30

Warp Spawner

ZelemSpecialOne
ENTITY →
EST. HP168.3110 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resists area attacks and teleports heroes hit by its projectiles.

IN DARKSPINAudited in 1-2.

LIEUTENANT · CV 24

Magnetic Master

ZelemSpecialTwo
ENTITY →
EST. HP137.790 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Avoids melee, pulls heroes toward allies, and emits a damaging circular push.

IN DARKSPINAudited in 1-2.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP183.6120 BASE
EST. HIT9.7–16.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires piercing lasers and greatly buffs nearby allies' Energy damage.

IN DARKSPINAudited in 2-1.

LIEUTENANT · CV 30

Haster

ZelemSpecialHaster
ENTITY →
EST. HP153100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Hastes a nearby ally's movement and attack speed and fires a moderate projectile.

IN DARKSPINAudited in 1-1.

MINION · CV 4

Chrono Striker

VerdanthBasicMelee
ENTITY →
EST. HP27.518 BASE
EST. HIT9.7–14.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Tail strikes slow movement and attacks; it flees when nearby members of its species die.

IN DARKSPINIts melee applies the timed movement/attack slow, while the nearby-death counter drives its navigation-clipped flee phase.

MINION · CV 7

Ghostly Tracker

NoctBasicGhostCharger
ENTITY →
EST. HP30.620 BASE
EST. HIT9.7–19.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Has high dodge and damages every hero touched during its charge.

IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.

MINION · CV 6

Necrodactyl

NoctBasicFlyer
ENTITY →
EST. HP27.518 BASE
EST. HIT1.6–1.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Lobs a small-area stacking curse that deals damage over time.

IN DARKSPINIts lob applies the bounded ranked poison stack and timed ticks.

LIEUTENANT · CV 30

Arachno Striker

NocturnaSpecialHomer
ENTITY →
EST. HP137.790 BASE
EST. HIT3.2–9.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Slow homing projectiles terrify heroes, then it chases terrified victims into melee.

IN DARKSPINThe projectile applies Fear and the phase selects close melee against the affected target.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP153100 BASE
EST. HIT12.9–22.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Avoids physical attacks, silences heroes with charges, and drains nearby life.

IN DARKSPINAudited in 2-2.

LIEUTENANT · CV 30

Pterodyne

nct_lieu_su_stealther
ENTITY →
EST. HP153100 BASE
EST. HIT11.3–19.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Stealths to close distance and makes heroes vulnerable to future Physical damage.

IN DARKSPINAudited in 2-2.

MINION · CV 7

Hover-Bot

ScaldronBasicCopter
ENTITY →
EST. HP36.724 BASE
EST. HIT4.8–6.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Connects to other Hover-Bots with damaging laser beams.

IN DARKSPINIts persistent paired-beam run damages every hero or companion crossing each link.

LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP122.480 BASE
EST. HIT12.9–25.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Leaps to close distance and can resurrect when killed at the wrong time.

IN DARKSPINAudited in 1-4.

MINION · CV 5

Blasting Fiend

Shooter
ENTITY →
EST. HP24.516 BASE
EST. HIT6.4–12.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires slow shadowbolts and strafes between attacks.

IN DARKSPINMatches through the bounded post-shot strafe-or-idle behavior audited in 2-2.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Zelem.LevelConfig
Rendering
Islands_RenderingConfig
Music
music_set_spacetime
Navigation
zelems_4!zelems_4.bfx
Physics
zelems_4!zelems_4.bin