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1-2

Zelem · zelems_3 · first-clear field guide

6ENEMY
FAMILIES
FIRST RUN2DIFFICULTY
SUGGESTED5HERO LEVEL
ENEMY HP72%BASE HEALTH
ENEMY DAMAGE105%BASE DAMAGE
01

Mission minimap

6 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 8

Scorpiod

ZelemBasicMelee
ENTITY →
EST. HP15.822 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fast moving, closes in for quick melee attacks.

IN DARKSPINIt pursues at the authored eight-unit combat speed and repeats its recovered physical melee on a 1.5-second cooldown.

MINION · CV 8

Homing Striker

ZelemBasicRangedHoming
ENTITY →
EST. HP15.822 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fires projectiles that periodically home in on the closest hero.

The projectiles will expire after a short period of time.

IN DARKSPINIts retained-target projectile begins homing after one second and is bounded by the authored 18-unit lifetime.

MINION · CV 4

Tentacler

VerdanthBasicPlunge
ENTITY →
EST. HP14.420 BASE
EST. HIT8.4–12.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Causes spiky thorns to emerge from underneath a hero..

Damage can be avoided by staying mobile.

IN DARKSPINIt snapshots the hero’s position, warns there after one second, and damages only actors still inside the strict two-unit radius at 2.5 seconds.

LIEUTENANT · CV 30

Warp Spawner

ZelemSpecialOne
ENTITY →
EST. HP79.2110 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Being shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.

Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.

IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.

LIEUTENANT · CV 24

Magnetic Master

ZelemSpecialTwo
ENTITY →
EST. HP64.890 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Support enemy who tries to stay away from close combat.

Mastery of gravity allows him to pull heroes towards his friends.

Can send out a circular gravitational push that damages and knocks back all nearby heroes.

IN DARKSPINIt pulls a distant retained hero toward its formation and switches at five units or nearer to the seven-unit damaging push, displacing every admitted nearby hero away from itself.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP72100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Zelem.LevelConfig
Rendering
Islands_RenderingConfig
Music
music_set_spacetime
Navigation
zelems_3!zelems_3.bfx
Physics
zelems_3!zelems_3.bin