Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ZelemBasicMeleeFast moving, closes in for quick melee attacks.
IN DARKSPINIt pursues at the authored eight-unit combat speed and repeats its recovered physical melee on a 1.5-second cooldown.
ZelemBasicRangedHomingFires projectiles that periodically home in on the closest hero.
The projectiles will expire after a short period of time.
IN DARKSPINIts retained-target projectile begins homing after one second and is bounded by the authored 18-unit lifetime.
VerdanthBasicPlungeCauses spiky thorns to emerge from underneath a hero..
Damage can be avoided by staying mobile.
IN DARKSPINIt snapshots the hero’s position, warns there after one second, and damages only actors still inside the strict two-unit radius at 2.5 seconds.
ZelemSpecialOneBeing shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.
Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.
IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.
ZelemSpecialTwoSupport enemy who tries to stay away from close combat.
Mastery of gravity allows him to pull heroes towards his friends.
Can send out a circular gravitational push that damages and knocks back all nearby heroes.
IN DARKSPINIt pulls a distant retained hero toward its formation and switches at five units or nearer to the seven-unit damaging push, displacing every admitted nearby hero away from itself.
NomadSpecialThreeSpits acid at the heroes while strafing between attacks.
Highly resistant to energy damage while mobile.
At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.
IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →