Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ZelemBasicChargeupUses physical melee and sometimes charges up so its next attack deals more damage and knockback.
IN DARKSPINIts standard melee alternates with ranked Build Charge and a stored Discharge strike, and death removes any unused charge attachment.
ZelemBasicFlyingMeleeFast flying swarm attacker whose shifted form strongly resists area attacks.
IN DARKSPINIts fast close melee remains and an area hit now activates the shifted state on the correct noun family, reducing subsequent area damage while active.
ZelemBasicHybridFires a large slow projectile at range and switches to melee nearby.
IN DARKSPINIts distance phase selects the recovered projectile or close melee profile.
ZelemSpecialOneResists area attacks; projectile hits randomly teleport heroes.
IN DARKSPINAudited in 1-2.
ZelemSpecialTwoAvoids close combat, pulls heroes toward allies, and emits a damaging circular push nearby.
IN DARKSPINAudited in 1-2.
ZelemSpecialThreePiercing lasers pass through multiple heroes and it buffs nearby allies' Energy damage.
IN DARKSPINAudited in 2-1.
NomadSnipeInstantly slows nearby heroes, then chases and attacks them in melee.
IN DARKSPINAudited in 1-1.
NomadScopeIgnites heroes, increases their Energy vulnerability, and gives allies a fiery buff.
IN DARKSPINAudited in 2-2.
CitadelSpecificThreeRolls grenades toward a target point where they explode in an area.
IN DARKSPINThe rolling retained grenade detonates at its destination and damages every admitted area target.
CitadelBasicGunnerHighly resists Energy damage and uses rapid-fire machine guns.
IN DARKSPINAudited in 2-1.
CitadelBasicShieldUses melee behind a periodically recharging absorption shield.
IN DARKSPINAudited in 2-1.
CitadelSpecialThreeHighly resists Energy damage and fires up to three sustained laser beams.
IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.
NoctBasicHopperUses a hopping area attack.
IN DARKSPINIts leap lands with the recovered radial supernatural damage.
NocturnaSpecialDriftAvoids physical attacks, charges through and silences heroes, and drains nearby life.
IN DARKSPINAudited in 2-2.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →