DARKSPINSERVER PROJECT
DATABASE ONLINE

DARKSPIN // CAMPAIGN // 2-3

2-3

Zelem · zelems_2 · first-clear field guide

14ENEMY
FAMILIES
FIRST RUN7DIFFICULTY
SUGGESTED8HERO LEVEL
ENEMY HP144%BASE HEALTH
ENEMY DAMAGE153%BASE DAMAGE
01

Mission minimap

6 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 4

Pincering Carapace

ZelemBasicChargeup
ENTITY →
EST. HP28.820 BASE
EST. HIT4.6–9.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Uses physical melee and sometimes charges up so its next attack deals more damage and knockback.

IN DARKSPINIts standard melee alternates with ranked Build Charge and a stored Discharge strike, and death removes any unused charge attachment.

MINION · CV 5

Sting Raider

ZelemBasicFlyingMelee
ENTITY →
EST. HP25.918 BASE
EST. HIT4.6–9.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Fast flying swarm attacker whose shifted form strongly resists area attacks.

IN DARKSPINIts fast close melee remains and an area hit now activates the shifted state on the correct noun family, reducing subsequent area damage while active.

MINION · CV 6

Cannonator

ZelemBasicHybrid
ENTITY →
EST. HP31.722 BASE
EST. HIT10.7–21.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires a large slow projectile at range and switches to melee nearby.

IN DARKSPINIts distance phase selects the recovered projectile or close melee profile.

LIEUTENANT · CV 30

Warp Spawner

ZelemSpecialOne
ENTITY →
EST. HP158.4110 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resists area attacks; projectile hits randomly teleport heroes.

IN DARKSPINAudited in 1-2.

LIEUTENANT · CV 24

Magnetic Master

ZelemSpecialTwo
ENTITY →
EST. HP129.690 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Avoids close combat, pulls heroes toward allies, and emits a damaging circular push nearby.

IN DARKSPINAudited in 1-2.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP172.8120 BASE
EST. HIT9.2–15.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Piercing lasers pass through multiple heroes and it buffs nearby allies' Energy damage.

IN DARKSPINAudited in 2-1.

LIEUTENANT · CV 27

Decelerator

NomadSnipe
ENTITY →
EST. HP86.460 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Instantly slows nearby heroes, then chases and attacks them in melee.

IN DARKSPINAudited in 1-1.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP115.280 BASE
EST. HIT3.1–6.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINAudited in 2-2.

MINION · CV 5

Robo-bomber

CitadelSpecificThree
ENTITY →
EST. HP28.820 BASE
EST. HIT6.1–12.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Rolls grenades toward a target point where they explode in an area.

IN DARKSPINThe rolling retained grenade detonates at its destination and damages every admitted area target.

MINION · CV 5

Fragbot Mech

CitadelBasicGunner
ENTITY →
EST. HP28.820 BASE
EST. HIT1.5–3.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and uses rapid-fire machine guns.

IN DARKSPINAudited in 2-1.

MINION · CV 6

Dynosphere

CitadelBasicShield
ENTITY →
EST. HP28.820 BASE
EST. HIT6.1–10.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Uses melee behind a periodically recharging absorption shield.

IN DARKSPINAudited in 2-1.

LIEUTENANT · CV 30

Laser Tank

CitadelSpecialThree
ENTITY →
EST. HP172.8120 BASE
EST. HIT4.6–9.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and fires up to three sustained laser beams.

IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.

MINION · CV 6

Vampiric Leaper

NoctBasicHopper
ENTITY →
EST. HP28.820 BASE
EST. HIT7.6–12.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Uses a hopping area attack.

IN DARKSPINIts leap lands with the recovered radial supernatural damage.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP144100 BASE
EST. HIT12.2–21.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Avoids physical attacks, charges through and silences heroes, and drains nearby life.

IN DARKSPINAudited in 2-2.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Zelem.LevelConfig
Rendering
Islands_RenderingConfig
Music
music_set_spacetime
Navigation
zelems_2!zelems_2.bfx
Physics
zelems_2!zelems_2.bin