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Zelem · zelems_1 · first-clear field guide

7ENEMY
FAMILIES
FIRST RUN1DIFFICULTY
SUGGESTED4HERO LEVEL
ENEMY HP60%BASE HEALTH
ENEMY DAMAGE100%BASE DAMAGE
01

Mission minimap

5 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 6

Space Barracuda

ZelemBasicRanged
ENTITY →
EST. HP1220 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Will periodically bend space and teleport to a new location.

Fires ranged projectiles of quantum energy.

IN DARKSPINThe seven-second cycle performs an authoritative radius-eight blink and launches the recovered spacetime/energy projectile.

MINION · CV 6

Cannonator

ZelemBasicHybrid
ENTITY →
EST. HP13.222 BASE
EST. HIT7–14DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires a large slow moving projectile when at a distance from his target.

When engaging in close combat, will switch to close range melee attacks.

IN DARKSPINAuthored phase order selects the slow projectile beyond eight units and melee at eight or nearer.

MINION · CV 4

Reparatron

ZelemBasicRepair
ENTITY →
EST. HP10.818 BASE
EST. HIT4–7DIRECT DAMAGE
IN-GAME DESCRIPTION

Repairs nearby fallen robots, bringing them back to life if given enough time.

Can use its repair tools as melee weapons if given the opportunity.

IN DARKSPINIt resurrects an eligible nearby robot through the repair channel and otherwise attacks with Arc Welding melee.

MINION · CV 5

Pack Brawler

ZelemBasicPackMelee
ENTITY →
EST. HP14.424 BASE
EST. HIT6–9DIRECT DAMAGE
IN-GAME DESCRIPTION

Believes in the safety of numbers and will cower if alone.

Once an ally is nearby, will work up the courage to deliver a powerful melee attack.

IN DARKSPINIt cowers without a living ally inside the authored 20-unit check and admits its ranked melee when supported.

LIEUTENANT · CV 30

Haster

ZelemSpecialHaster
ENTITY →
EST. HP60100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Can bend time to haste a nearby ally's movement and attack speed.

Has a moderately damaging projectile attack.

IN DARKSPINIt deterministically selects the nearest living ally inside range 30, falls back to itself only when alone, applies the exact 20-second movement/attack/cooldown haste, then fires its recovered projectile.

LIEUTENANT · CV 27

Decelerator

NomadSnipe
ENTITY →
EST. HP3660 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Can instantly inflict a crippling debuff on nearby heroes, slowing their movement and attack speed.

Chases after slowed heroes and uses a physical melee attack.

IN DARKSPINIts six-second slow now enters the modifier inventory, reaches the client with the exact movement and attack operands, and contributes its movement operand to authoritative hero motion before the melee pursuit.

LIEUTENANT · CV 30

Invincitron

NomadWithDrone
ENTITY →
EST. HP66110 BASE
EST. HIT5–8DIRECT DAMAGE
IN-GAME DESCRIPTION

Has an orbiting drone that will shoot lasers at heroes.

At half health, will become invulnerable for a limited time.

IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Zelem.LevelConfig
Rendering
Islands_RenderingConfig
Music
music_set_spacetime
Navigation
zelems_1!zelems_1.bfx
Physics
zelems_1!zelems_1.bin