Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ZelemBasicRangedWill periodically bend space and teleport to a new location.
Fires ranged projectiles of quantum energy.
IN DARKSPINThe seven-second cycle performs an authoritative radius-eight blink and launches the recovered spacetime/energy projectile.
ZelemBasicHybridFires a large slow moving projectile when at a distance from his target.
When engaging in close combat, will switch to close range melee attacks.
IN DARKSPINAuthored phase order selects the slow projectile beyond eight units and melee at eight or nearer.
ZelemBasicRepairRepairs nearby fallen robots, bringing them back to life if given enough time.
Can use its repair tools as melee weapons if given the opportunity.
IN DARKSPINIt resurrects an eligible nearby robot through the repair channel and otherwise attacks with Arc Welding melee.
ZelemBasicPackMeleeBelieves in the safety of numbers and will cower if alone.
Once an ally is nearby, will work up the courage to deliver a powerful melee attack.
IN DARKSPINIt cowers without a living ally inside the authored 20-unit check and admits its ranked melee when supported.
ZelemSpecialHasterCan bend time to haste a nearby ally's movement and attack speed.
Has a moderately damaging projectile attack.
IN DARKSPINIt deterministically selects the nearest living ally inside range 30, falls back to itself only when alone, applies the exact 20-second movement/attack/cooldown haste, then fires its recovered projectile.
NomadSnipeCan instantly inflict a crippling debuff on nearby heroes, slowing their movement and attack speed.
Chases after slowed heroes and uses a physical melee attack.
IN DARKSPINIts six-second slow now enters the modifier inventory, reaches the client with the exact movement and attack operands, and contributes its movement operand to authoritative hero motion before the melee pursuit.
NomadWithDroneHas an orbiting drone that will shoot lasers at heroes.
At half health, will become invulnerable for a limited time.
IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →