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2-2

Verdanth · verdanth_3 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN6DIFFICULTY
SUGGESTED7HERO LEVEL
ENEMY HP136%BASE HEALTH
ENEMY DAMAGE146%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 6

Dread Root

VerdanthBasicRootmob
ENTITY →
EST. HP29.922 BASE
EST. HIT5.8–8.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Melee attacks can root their victim, allowing allies to close in.

IN DARKSPINAccepted attacks make the ranked root roll and publish the timed root lifecycle.

MINION · CV 4

Menace Weed

VerdanthBasicHealer
ENTITY →
EST. HP32.624 BASE
EST. HIT2.9–5.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Roots to channel healing near allies; otherwise fires rapid thorns.

IN DARKSPINThe ally-dependent phase selects its repeated six-unit heal aura or its ranked multishot Thorn Dart.

MINION · CV 5

Caustic Stinger

VerdanthBasicSkeet
ENTITY →
EST. HP1914 BASE
EST. HIT5.8–11.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Circles its target and periodically darts in for a fast sting.

IN DARKSPINNavigation-clipped circle movement alternates with the recovered Darting Attack.

LIEUTENANT · CV 30

Botanical Tunneler

VerdanthSpecialOne
ENTITY →
EST. HP163.2120 BASE
EST. HIT2.9–5.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Tunnels close underground, then emerges with a poison area attack.

IN DARKSPINAudited in 2-1.

LIEUTENANT · CV 30

Mending Tanglid

VerdanthSpecialTwo
ENTITY →
EST. HP108.880 BASE
EST. HIT8.8–17.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Heals damaged allies; roots heroes and calls nearby friends to focus them.

IN DARKSPINAudited in 2-1.

LIEUTENANT · CV 30

Ragetusk

NomadSpecialOne
ENTITY →
EST. HP163.2120 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Charges and knocks heroes up; grows and deals more damage when nearby allies die.

IN DARKSPINThe existing charge and knock-up remain, while each nearby allied death now adds a bounded damage and body-size enrage stack.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP108.880 BASE
EST. HIT2.9–5.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

MINION · CV 6

Distracted Mongrel

NoctBasicMeleeDog
ENTITY →
EST. HP27.220 BASE
EST. HIT5.8–10.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Fast melee attacker that is easily distracted.

IN DARKSPINIts recovered fast melee cadence includes the exact one-percent distraction delay.

MINION · CV 5

Stealth Slayer

NocturnaBasicStealth
ENTITY →
EST. HP21.816 BASE
EST. HIT4.4–10.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Appears from stealth beside heroes, then fights in melee.

IN DARKSPINIt spawns stealthed, reveals on its first accepted attack or hit, and pursues into close melee.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP136100 BASE
EST. HIT11.7–20.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Difficult to hit physically; charges through and silences heroes; drains nearby life.

IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.

LIEUTENANT · CV 24

Necrotic Leech

NocturnaSpecialLeech
ENTITY →
EST. HP10275 BASE
EST. HIT2.9–8.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires long-range necro projectiles and heals when nearby allies take damage.

IN DARKSPINIts projectile is unchanged and every committed nearby allied hit now heals it for a bounded fraction of that damage.

LIEUTENANT · CV 30

Pterodyne

nct_lieu_su_stealther
ENTITY →
EST. HP136100 BASE
EST. HIT10.2–17.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Stealths to close distance; melee causes future Physical vulnerability.

IN DARKSPINStealth Attack closes from range and its follow-up melee applies the hit-count vulnerability.

LIEUTENANT · CV 30

Hypno Mantis

CryosSpecialThree
ENTITY →
EST. HP136100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Lobs a sleeping cloud, then closes for a melee swipe.

IN DARKSPINAudited in 2-1.

MINION · CV 5

Pyro

CitadelBasicMelee
ENTITY →
EST. HP24.518 BASE
EST. HIT35–52.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Short-range fire breath can hit multiple targets.

IN DARKSPINAudited in 1-3.

MINION · CV 5

Blasting Fiend

Shooter
ENTITY →
EST. HP21.816 BASE
EST. HIT5.8–11.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires slow ranged projectiles and strafes sideways between attacks.

IN DARKSPINRanked Poison Spit alternates with one bounded navigation-clipped lateral strafe or a short idle before the next attack.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Verdanth.LevelConfig
Rendering
Verdanth2_Lvl2_RenderingConfig
Music
music_set_life
Navigation
verdanth_3!verdanth_3.bfx
Physics
verdanth_3!verdanth_3.bin