Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
VerdanthBasicRootmobMelee attacks can root their victim, allowing allies to close in.
IN DARKSPINAccepted attacks make the ranked root roll and publish the timed root lifecycle.
VerdanthBasicHealerRoots to channel healing near allies; otherwise fires rapid thorns.
IN DARKSPINThe ally-dependent phase selects its repeated six-unit heal aura or its ranked multishot Thorn Dart.
VerdanthBasicSkeetCircles its target and periodically darts in for a fast sting.
IN DARKSPINNavigation-clipped circle movement alternates with the recovered Darting Attack.
VerdanthSpecialOneTunnels close underground, then emerges with a poison area attack.
IN DARKSPINAudited in 2-1.
VerdanthSpecialTwoHeals damaged allies; roots heroes and calls nearby friends to focus them.
IN DARKSPINAudited in 2-1.
NomadSpecialOneCharges and knocks heroes up; grows and deals more damage when nearby allies die.
IN DARKSPINThe existing charge and knock-up remain, while each nearby allied death now adds a bounded damage and body-size enrage stack.
NomadScopeIgnites heroes, increases their Energy vulnerability, and gives allies a fiery buff.
IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.
NoctBasicMeleeDogFast melee attacker that is easily distracted.
IN DARKSPINIts recovered fast melee cadence includes the exact one-percent distraction delay.
NocturnaBasicStealthAppears from stealth beside heroes, then fights in melee.
IN DARKSPINIt spawns stealthed, reveals on its first accepted attack or hit, and pursues into close melee.
NocturnaSpecialDriftDifficult to hit physically; charges through and silences heroes; drains nearby life.
IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.
NocturnaSpecialLeechFires long-range necro projectiles and heals when nearby allies take damage.
IN DARKSPINIts projectile is unchanged and every committed nearby allied hit now heals it for a bounded fraction of that damage.
nct_lieu_su_stealtherStealths to close distance; melee causes future Physical vulnerability.
IN DARKSPINStealth Attack closes from range and its follow-up melee applies the hit-count vulnerability.
CryosSpecialThreeLobs a sleeping cloud, then closes for a melee swipe.
IN DARKSPINAudited in 2-1.
CitadelBasicMeleeShort-range fire breath can hit multiple targets.
IN DARKSPINAudited in 1-3.
ShooterFires slow ranged projectiles and strafes sideways between attacks.
IN DARKSPINRanked Poison Spit alternates with one bounded navigation-clipped lateral strafe or a short idle before the next attack.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →