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3-3

Verdanth · verdanth_2 · first-clear field guide

16ENEMY
FAMILIES
FIRST RUN11DIFFICULTY
SUGGESTED10HERO LEVEL
ENEMY HP213%BASE HEALTH
ENEMY DAMAGE213%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 6

Verdanth Basic Picky

VerdanthBasicPicky
ENTITY →
EST. HP51.124 BASE
EST. HITNO SINGLE HIT PROFILE
MINION · CV 5

Caustic Stinger

VerdanthBasicSkeet
ENTITY →
EST. HP29.814 BASE
EST. HIT8.5–17DIRECT DAMAGE
IN-GAME DESCRIPTION

Circles its target and periodically darts in for a fast sting.

IN DARKSPINNavigation-clipped circle movement alternates with the recovered Darting Attack.

MINION · CV 4

Tentacler

VerdanthBasicPlunge
ENTITY →
EST. HP42.620 BASE
EST. HIT17–25.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Causes spiky thorns to emerge from underneath a hero..

Damage can be avoided by staying mobile.

IN DARKSPINIt snapshots the hero’s position, warns there after one second, and damages only actors still inside the strict two-unit radius at 2.5 seconds.

MINION · CV 4

Chrono Striker

VerdanthBasicMelee
ENTITY →
EST. HP38.318 BASE
EST. HIT12.8–19.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Tail strikes slow movement and attacks; it flees when nearby members of its species die.

IN DARKSPINIts melee applies the timed movement/attack slow, while the nearby-death counter drives its navigation-clipped flee phase.

LIEUTENANT · CV 30

Botanical Tunneler

VerdanthSpecialOne
ENTITY →
EST. HP255.6120 BASE
EST. HIT4.3–8.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Tunnels close underground, then emerges with a poison area attack.

IN DARKSPINIts burrow animation and temporary intangibility accompany pursuit into the eight-unit radial Stagnant Nova.

LIEUTENANT · CV 30

Mending Tanglid

VerdanthSpecialTwo
ENTITY →
EST. HP170.480 BASE
EST. HIT12.8–25.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Heals badly hurt allies; roots heroes, calls nearby friends to attack them, and keeps away from heroes.

IN DARKSPINIts strict-below-half support branch heals first, its repeated close-range retreat keeps separation, and Entangle applies the ranked root and redirects all living allies inside 20 units to that victim.

LIEUTENANT · CV 35

Grappling Pulsar

VerdanthSpecialThree
ENTITY →
EST. HP298.2140 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Pull victims are slowed, then struck with rapid melee attacks.

IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.

MINION · CV 5

Cryos Basic Charge

CryosBasicCharge
ENTITY →
EST. HP68.232 BASE
EST. HIT8.5–17DIRECT DAMAGE
LIEUTENANT · CV 30

Hypno Mantis

CryosSpecialThree
ENTITY →
EST. HP213100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Lobs a small sleeping cloud, then closes on sleeping heroes for a melee swipe.

IN DARKSPINSleep Mushroom creates the three-tick radius-two cloud and close targets switch to Rez Melee.

MINION · CV 6

Cannonator

ZelemBasicHybrid
ENTITY →
EST. HP46.922 BASE
EST. HIT14.9–29.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires a large slow moving projectile when at a distance from his target.

When engaging in close combat, will switch to close range melee attacks.

IN DARKSPINAuthored phase order selects the slow projectile beyond eight units and melee at eight or nearer.

LIEUTENANT · CV 30

Warp Spawner

ZelemSpecialOne
ENTITY →
EST. HP234.3110 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Being shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.

Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.

IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.

MINION · CV 7

Ghostly Tracker

NoctBasicGhostCharger
ENTITY →
EST. HP42.620 BASE
EST. HIT12.8–25.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Has high dodge and damages every hero touched during its charge.

IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP213100 BASE
EST. HIT17–29.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Difficult to hit physically; charges through and silences heroes; drains nearby life.

IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.

LIEUTENANT · CV 30

Invincitron

NomadWithDrone
ENTITY →
EST. HP234.3110 BASE
EST. HIT10.7–17DIRECT DAMAGE
IN-GAME DESCRIPTION

Has an orbiting drone that will shoot lasers at heroes.

At half health, will become invulnerable for a limited time.

IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.

LIEUTENANT · CV 30

Ragetusk

NomadSpecialOne
ENTITY →
EST. HP255.6120 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Charges and knocks heroes up; grows and deals more damage when nearby allies die.

IN DARKSPINThe existing charge and knock-up remain, while each nearby allied death now adds a bounded damage and body-size enrage stack.

LIEUTENANT · CV 30

Lightning Juggernaut

Boomer
ENTITY →
EST. HP213100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Attacks with energy damage when up close.

explodes upon death.

Charges its target, explodes upon death

IN DARKSPINFootprint-aware charge pursuit hands off to Smash at close range without rejecting that secondary melee phase, and death starts cast_explode before the recovered 1.3-second, seven-unit elemental-energy detonation at the defeated world position.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Verdanth.LevelConfig
Rendering
Verdanth2_Lvl1_RenderingConfig
Music
music_set_life
Navigation
verdanth_2!verdanth_2.bfx
Physics
verdanth_2!verdanth_2.bin