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2-1

Verdanth · verdanth_1 · first-clear field guide

14ENEMY
FAMILIES
FIRST RUN5DIFFICULTY
SUGGESTED6HERO LEVEL
ENEMY HP128%BASE HEALTH
ENEMY DAMAGE139%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Swarming Herbipod

VerdanthBasicRanged
ENTITY →
EST. HP25.620 BASE
EST. HIT4.2–8.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Stationary until threatened; launches slow, relentlessly homing attacks.

IN DARKSPINZero locomotion keeps the turret stationary, its aggro presentation activates it, and its bounded projectile uses delayed retained-target homing with terminal cleanup even when the target becomes invalid or takes no damage.

MINION · CV 6

Pathogenic Vegevore

VerdanthBasicDiseased
ENTITY →
EST. HP25.620 BASE
EST. HIT2.8–5.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Disease projectile can jump between nearby heroes.

IN DARKSPINAudited in 1-4.

LIEUTENANT · CV 30

Botanical Tunneler

VerdanthSpecialOne
ENTITY →
EST. HP153.6120 BASE
EST. HIT2.8–5.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Tunnels close underground, then emerges with a poison area attack.

IN DARKSPINIts burrow animation and temporary intangibility accompany pursuit into the eight-unit radial Stagnant Nova.

LIEUTENANT · CV 30

Mending Tanglid

VerdanthSpecialTwo
ENTITY →
EST. HP102.480 BASE
EST. HIT8.3–16.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Heals badly hurt allies; roots heroes, calls nearby friends to attack them, and keeps away from heroes.

IN DARKSPINIts strict-below-half support branch heals first, its repeated close-range retreat keeps separation, and Entangle applies the ranked root and redirects all living allies inside 20 units to that victim.

LIEUTENANT · CV 35

Grappling Pulsar

VerdanthSpecialThree
ENTITY →
EST. HP179.2140 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Pull victims are slowed, then struck with rapid melee attacks.

IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.

MINION · CV 5

Toxiraptor

CryosBasicPoison
ENTITY →
EST. HP20.516 BASE
EST. HIT4.2–8.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Connected melee attacks can inject poison.

IN DARKSPINEvery accepted surviving hit rolls the ranked chance and applies or refreshes the authored damage-over-time modifier.

LIEUTENANT · CV 30

Hypno Mantis

CryosSpecialThree
ENTITY →
EST. HP128100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Lobs a small sleeping cloud, then closes on sleeping heroes for a melee swipe.

IN DARKSPINSleep Mushroom creates the three-tick radius-two cloud and close targets switch to Rez Melee.

MINION · CV 6

Dynosphere

CitadelBasicShield
ENTITY →
EST. HP25.620 BASE
EST. HIT5.6–9.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Straightforward melee protected by a periodically recharging absorption shield.

IN DARKSPINIts frontal melee is unchanged and its visible rank-shaped absorption shield recharges after 12/10/8 seconds.

MINION · CV 5

Fragbot Mech

CitadelBasicGunner
ENTITY →
EST. HP25.620 BASE
EST. HIT1.4–2.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resistant to energy damage; attacks with rapid-fire machine guns.

IN DARKSPINIt publishes rank-shaped 250/500/750 Energy Defense and fires its recovered five-shot burst.

LIEUTENANT · CV 30

Reconstructionist

CitadelSpecialFour
ENTITY →
EST. HP153.6120 BASE
EST. HIT8.3–13.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Ground slam knocks nearby heroes upward; when damaged, repairs itself.

IN DARKSPINIts phase chooses ranked self-repair while wounded, otherwise radial Ground Slam or close Piston Punch.

MINION · CV 4

Reparatron

ZelemBasicRepair
ENTITY →
EST. HP2318 BASE
EST. HIT5.6–9.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Repairs fallen robots and can use its tools as melee weapons.

IN DARKSPINAudited in 1-1.

MINION · CV 5

Pack Brawler

ZelemBasicPackMelee
ENTITY →
EST. HP30.724 BASE
EST. HIT8.3–12.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Cowers alone and uses powerful melee when an ally is nearby.

IN DARKSPINAudited in 1-1.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP153.6120 BASE
EST. HIT8.3–13.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Piercing lasers cross multiple heroes; buffs nearby allies’ energy damage.

IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.

LIEUTENANT · CV 30

Lightning Juggernaut

Boomer
ENTITY →
EST. HP128100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Uses energy damage at close range.

IN DARKSPINAudited in 1-3.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Verdanth.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_life
Navigation
verdanth_1!verdanth_1.bfx
Physics
verdanth_1!verdanth_1.bin