Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ScaldronBasicDopplerScaldronBasicSinkholeScaldronBasicMinesScaldronBasicThornoScaldronBasicBlinkVerdanthSpecialThreePull victims are slowed, then struck with rapid melee attacks.
IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.
NomadWithDroneHas an orbiting drone that will shoot lasers at heroes.
At half health, will become invulnerable for a limited time.
IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.
NomadScopeIgnites heroes, increases their Energy vulnerability, and gives allies a fiery buff.
IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.
NomadSnipeCan instantly inflict a crippling debuff on nearby heroes, slowing their movement and attack speed.
Chases after slowed heroes and uses a physical melee attack.
IN DARKSPINIts six-second slow now enters the modifier inventory, reaches the client with the exact movement and attack operands, and contributes its movement operand to authoritative hero motion before the melee pursuit.
NocturnaSpecialDriftDifficult to hit physically; charges through and silences heroes; drains nearby life.
IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.
ZelemBasicHybridFires a large slow moving projectile when at a distance from his target.
When engaging in close combat, will switch to close range melee attacks.
IN DARKSPINAuthored phase order selects the slow projectile beyond eight units and melee at eight or nearer.
ZelemSpecialHasterCan bend time to haste a nearby ally's movement and attack speed.
Has a moderately damaging projectile attack.
IN DARKSPINIt deterministically selects the nearest living ally inside range 30, falls back to itself only when alone, applies the exact 20-second movement/attack/cooldown haste, then fires its recovered projectile.
ZelemSpecialThreePiercing lasers cross multiple heroes; buffs nearby allies’ energy damage.
IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.
CryosBasicRangedSlow-moving long-range orb shooter whose hits can briefly shock.
IN DARKSPINIts ranked projectile carries the authored shock chance and timed stun modifier.
CryosSpecialOneFires lightning-orb volleys and becomes exhausted briefly afterward.
IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →