Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ScaldronBasicNestleScaldronBasicBlinkScaldronBasicMaserScaldronBasicDopplerScaldronBasicCopterConnects to other Hover-Bots with damaging laser beams.
IN DARKSPINIts persistent paired-beam run damages every hero or companion crossing each link.
ScaldronBasicDogNomadWithDroneHas an orbiting drone that will shoot lasers at heroes.
At half health, will become invulnerable for a limited time.
IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.
NomadScopeIgnites heroes, increases their Energy vulnerability, and gives allies a fiery buff.
IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.
NomadSpecialThreeSpits acid at the heroes while strafing between attacks.
Highly resistant to energy damage while mobile.
At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.
IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.
VerdanthSpecialTwoHeals badly hurt allies; roots heroes, calls nearby friends to attack them, and keeps away from heroes.
IN DARKSPINIts strict-below-half support branch heals first, its repeated close-range retreat keeps separation, and Entangle applies the ranked root and redirects all living allies inside 20 units to that victim.
ZelemSpecialOneBeing shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.
Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.
IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.
NocturnaSpecialHomerSlow homing projectiles terrify heroes, then it chases terrified victims into melee.
IN DARKSPINThe projectile applies Fear and the phase selects close melee against the affected target.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →