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6-1

Scaldron · scaldron_2 · first-clear field guide

14ENEMY
FAMILIES
FIRST RUN21DIFFICULTY
SUGGESTED17HERO LEVEL
ENEMY HP611%BASE HEALTH
ENEMY DAMAGE486%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Scaldron Basic Mines

ScaldronBasicMines
ENTITY →
EST. HP97.816 BASE
EST. HIT19.4–38.9DIRECT DAMAGE
MINION · CV 5

Scaldron Basic Thorno

ScaldronBasicThorno
ENTITY →
EST. HP122.220 BASE
EST. HIT14.6–29.2DIRECT DAMAGE
MINION · CV 7

Scaldron Basic Dog

ScaldronBasicDog
ENTITY →
EST. HP11018 BASE
EST. HIT19.4–34DIRECT DAMAGE
MINION · CV 5

Scaldron Basic Nestle

ScaldronBasicNestle
ENTITY →
EST. HP134.422 BASE
EST. HIT19.4–38.9DIRECT DAMAGE
MINION · CV 6

Scaldron Basic Sinkhole

ScaldronBasicSinkhole
ENTITY →
EST. HP134.422 BASE
EST. HIT24.3–38.9DIRECT DAMAGE
LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP488.880 BASE
EST. HIT38.9–77.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Can close distance quickly with his leap attack.

Will resurrect if killed at the wrong time.

IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP488.880 BASE
EST. HIT9.7–19.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

LIEUTENANT · CV 30

Invincitron

NomadWithDrone
ENTITY →
EST. HP672.1110 BASE
EST. HIT24.3–38.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Has an orbiting drone that will shoot lasers at heroes.

At half health, will become invulnerable for a limited time.

IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.

LIEUTENANT · CV 35

Grappling Pulsar

VerdanthSpecialThree
ENTITY →
EST. HP855.4140 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Pull victims are slowed, then struck with rapid melee attacks.

IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.

LIEUTENANT · CV 30

Quadrakiller

CryosSpecialOne
ENTITY →
EST. HP794.3130 BASE
EST. HIT9.7–34DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires lightning-orb volleys and becomes exhausted briefly afterward.

IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP733.2120 BASE
EST. HIT29.2–48.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Piercing lasers cross multiple heroes; buffs nearby allies’ energy damage.

IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.

LIEUTENANT · CV 30

Animus

Rezzer
ENTITY →
EST. HP488.880 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resurrects nearby allies who have recently been killed.

In between resurrections, flees and throws ghostly projectiles.

IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.

LIEUTENANT · CV 30

Lightning Juggernaut

Boomer
ENTITY →
EST. HP611100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Attacks with energy damage when up close.

explodes upon death.

Charges its target, explodes upon death

IN DARKSPINFootprint-aware charge pursuit hands off to Smash at close range without rejecting that secondary melee phase, and death starts cast_explode before the recovered 1.3-second, seven-unit elemental-energy detonation at the defeated world position.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Scaldron.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_spacetime
Navigation
scaldron_2!scaldron_2.bfx
Physics
scaldron_2!scaldron_2.bin