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DARKSPIN // CAMPAIGN // 6-2

6-2

Scaldron · scaldron_1 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN22DIFFICULTY
SUGGESTED18HERO LEVEL
ENEMY HP648%BASE HEALTH
ENEMY DAMAGE510%BASE DAMAGE
01

Mission minimap

3 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 7

Hover-Bot

ScaldronBasicCopter
ENTITY →
EST. HP155.524 BASE
EST. HIT15.3–20.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Connects to other Hover-Bots with damaging laser beams.

IN DARKSPINIts persistent paired-beam run damages every hero or companion crossing each link.

MINION · CV 5

Scaldron Basic Monk

ScaldronBasicMonk
ENTITY →
EST. HP129.620 BASE
EST. HITNO SINGLE HIT PROFILE
MINION · CV 6

Scaldron Basic Sinkhole

ScaldronBasicSinkhole
ENTITY →
EST. HP142.622 BASE
EST. HIT25.5–40.8DIRECT DAMAGE
MINION · CV 7

Scaldron Basic Dog

ScaldronBasicDog
ENTITY →
EST. HP116.618 BASE
EST. HIT20.4–35.7DIRECT DAMAGE
MINION · CV 5

Scaldron Basic Mines

ScaldronBasicMines
ENTITY →
EST. HP103.716 BASE
EST. HIT20.4–40.8DIRECT DAMAGE
LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP518.480 BASE
EST. HIT10.2–20.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP518.480 BASE
EST. HIT40.8–81.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Can close distance quickly with his leap attack.

Will resurrect if killed at the wrong time.

IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.

LIEUTENANT · CV 35

Shielded Grenadier

NomadShielder
ENTITY →
EST. HP518.480 BASE
EST. HIT15.3–30.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Frontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.

IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP648100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

LIEUTENANT · CV 36

Molten Crawler

NomadRuption
ENTITY →
EST. HP583.290 BASE
EST. HIT25.5–40.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Hurls magma at nearby heroes to create damaging lava pools and uses melee close up.

IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.

MINION · CV 6

Dread Root

VerdanthBasicRootmob
ENTITY →
EST. HP142.622 BASE
EST. HIT20.4–30.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Melee attacks can root their victim, allowing allies to close in.

IN DARKSPINAccepted attacks make the ranked root roll and publish the timed root lifecycle.

LIEUTENANT · CV 35

Grappling Pulsar

VerdanthSpecialThree
ENTITY →
EST. HP907.2140 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Pull victims are slowed, then struck with rapid melee attacks.

IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.

LIEUTENANT · CV 30

Warp Spawner

ZelemSpecialOne
ENTITY →
EST. HP712.8110 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Being shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.

Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.

IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP777.6120 BASE
EST. HIT30.6–51DIRECT DAMAGE
IN-GAME DESCRIPTION

Piercing lasers cross multiple heroes; buffs nearby allies’ energy damage.

IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.

LIEUTENANT · CV 30

Laser Tank

CitadelSpecialThree
ENTITY →
EST. HP777.6120 BASE
EST. HIT15.3–30.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and fires up to three sustained laser beams.

IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Scaldron.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_elemental
Navigation
scaldron_1!scaldron_1.bfx
Physics
scaldron_1!scaldron_1.bin