Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
ScaldronBasicCopterConnects to other Hover-Bots with damaging laser beams.
IN DARKSPINIts persistent paired-beam run damages every hero or companion crossing each link.
ScaldronBasicMonkScaldronBasicSinkholeScaldronBasicDogScaldronBasicMinesNomadScopeIgnites heroes, increases their Energy vulnerability, and gives allies a fiery buff.
IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.
NomadBioSpecialTwoCan close distance quickly with his leap attack.
Will resurrect if killed at the wrong time.
IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.
NomadShielderFrontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.
IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.
NomadSpecialThreeSpits acid at the heroes while strafing between attacks.
Highly resistant to energy damage while mobile.
At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.
IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.
NomadRuptionHurls magma at nearby heroes to create damaging lava pools and uses melee close up.
IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.
VerdanthBasicRootmobMelee attacks can root their victim, allowing allies to close in.
IN DARKSPINAccepted attacks make the ranked root roll and publish the timed root lifecycle.
VerdanthSpecialThreePull victims are slowed, then struck with rapid melee attacks.
IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.
ZelemSpecialOneBeing shifted halfway into an alternate dimension makes them highly resistant to area effect attacks.
Launches time-space warping projectiles that will randomly teleport heroes who are hit by them.
IN DARKSPINIncoming area damage is reduced by 75 percent and a successful projectile hit performs the recovered random reachable-position teleport.
ZelemSpecialThreePiercing lasers cross multiple heroes; buffs nearby allies’ energy damage.
IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.
CitadelSpecialThreeHighly resists Energy damage and fires up to three sustained laser beams.
IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →