Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
NocturnaBasicHealthDrainCan drain health over time if it gets close enough to its target.
Becomes exhausted for a short time after stealing a significant amount of health.
IN DARKSPINIts close-range eight-tick channel heals from committed damage, then its authored channel lifecycle releases before the next attack.
NoctBasicFlyerThe curse deals damage over time, but has a limit on how much it can stack.
IN DARKSPINProjectile impacts apply the six-second curse, repeated hits refresh it and stack its damage only to the authored maximum of three.
NocturnaSpecialLeechFires long range necro projectiles.
Will regain health when nearby allies are damaged.
IN DARKSPINIt uses the ranked long-range supernatural projectile and its nearby-allied-damage listener heals it from committed damage.
RezzerResurrects nearby allies who have recently been killed.
In between resurrections, flees and throws ghostly projectiles.
IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.
CitadelBasicMeleeHas a short range fire breath attack that can hit multiple targets within its area.
IN DARKSPINFire Breath evaluates all heroes and targetable companions inside its 120-degree, rank-shaped cone.
BoomerAttacks with energy damage when up close.
explodes upon death.
Charges its target, explodes upon death
IN DARKSPINFootprint-aware charge pursuit hands off to Smash at close range without rejecting that secondary melee phase, and death starts cast_explode before the recovered 1.3-second, seven-unit elemental-energy detonation at the defeated world position.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →