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5-1

Nocturna · nocturna_3 · first-clear field guide

16ENEMY
FAMILIES
FIRST RUN17DIFFICULTY
SUGGESTED14HERO LEVEL
ENEMY HP414%BASE HEALTH
ENEMY DAMAGE350%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Stealth Slayer

NocturnaBasicStealth
ENTITY →
EST. HP66.216 BASE
EST. HIT10.5–24.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Appears from stealth beside heroes, then fights in melee.

IN DARKSPINIt spawns stealthed, reveals on its first accepted attack or hit, and pursues into close melee.

MINION · CV 8

Draining Simian

NocturnaBasicHealthDrain
ENTITY →
EST. HP99.424 BASE
EST. HIT10.5–10.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Can drain health over time if it gets close enough to its target.

Becomes exhausted for a short time after stealing a significant amount of health.

IN DARKSPINIts close-range eight-tick channel heals from committed damage, then its authored channel lifecycle releases before the next attack.

MINION · CV 6

Vampiric Leaper

NoctBasicHopper
ENTITY →
EST. HP82.820 BASE
EST. HIT17.5–28DIRECT DAMAGE
IN-GAME DESCRIPTION

Hopping area effect attack

IN DARKSPINIts authored leap lands with a four-unit area attack against every admitted hero and targetable companion.

LIEUTENANT · CV 30

Carrion Shambler

NocturnaSpecialMunch
ENTITY →
EST. HP496.8120 BASE
EST. HIT17.5–28DIRECT DAMAGE
IN-GAME DESCRIPTION

Can consume the corpses of its allies to become larger and stronger.

Uses its large fists to smash heroes in melee range.

IN DARKSPINIt claims and consumes eligible allied corpses, gaining stacked damage and body scale, and otherwise uses its multi-target frontal melee.

LIEUTENANT · CV 24

Necrotic Leech

NocturnaSpecialLeech
ENTITY →
EST. HP310.575 BASE
EST. HIT7–21DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires long range necro projectiles.

Will regain health when nearby allies are damaged.

IN DARKSPINIt uses the ranked long-range supernatural projectile and its nearby-allied-damage listener heals it from committed damage.

LIEUTENANT · CV 30

Animus

Rezzer
ENTITY →
EST. HP331.280 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resurrects nearby allies who have recently been killed.

In between resurrections, flees and throws ghostly projectiles.

IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.

MINION · CV 5

Blasting Fiend

Shooter
ENTITY →
EST. HP66.216 BASE
EST. HIT14–28DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires slow ranged projectiles and strafes sideways between attacks.

IN DARKSPINRanked Poison Spit alternates with one bounded navigation-clipped lateral strafe or a short idle before the next attack.

MINION · CV 4

Tentacler

VerdanthBasicPlunge
ENTITY →
EST. HP82.820 BASE
EST. HIT28–42DIRECT DAMAGE
IN-GAME DESCRIPTION

Causes spiky thorns to emerge from underneath a hero..

Damage can be avoided by staying mobile.

IN DARKSPINIt snapshots the hero’s position, warns there after one second, and damages only actors still inside the strict two-unit radius at 2.5 seconds.

MINION · CV 5

Caustic Stinger

VerdanthBasicSkeet
ENTITY →
EST. HP5814 BASE
EST. HIT14–28DIRECT DAMAGE
IN-GAME DESCRIPTION

Circles its target and periodically darts in for a fast sting.

IN DARKSPINNavigation-clipped circle movement alternates with the recovered Darting Attack.

MINION · CV 4

Menace Weed

VerdanthBasicHealer
ENTITY →
EST. HP99.424 BASE
EST. HIT7–14DIRECT DAMAGE
IN-GAME DESCRIPTION

Roots to channel healing near allies; otherwise fires rapid thorns.

IN DARKSPINThe ally-dependent phase selects its repeated six-unit heal aura or its ranked multishot Thorn Dart.

LIEUTENANT · CV 30

Mending Tanglid

VerdanthSpecialTwo
ENTITY →
EST. HP331.280 BASE
EST. HIT21–42DIRECT DAMAGE
IN-GAME DESCRIPTION

Heals badly hurt allies; roots heroes, calls nearby friends to attack them, and keeps away from heroes.

IN DARKSPINIts strict-below-half support branch heals first, its repeated close-range retreat keeps separation, and Entangle applies the ranked root and redirects all living allies inside 20 units to that victim.

MINION · CV 4

Reparatron

ZelemBasicRepair
ENTITY →
EST. HP74.518 BASE
EST. HIT14–24.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Repairs nearby fallen robots, bringing them back to life if given enough time.

Can use its repair tools as melee weapons if given the opportunity.

IN DARKSPINIt resurrects an eligible nearby robot through the repair channel and otherwise attacks with Arc Welding melee.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP414100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

LIEUTENANT · CV 30

Invincitron

NomadWithDrone
ENTITY →
EST. HP455.4110 BASE
EST. HIT17.5–28DIRECT DAMAGE
IN-GAME DESCRIPTION

Has an orbiting drone that will shoot lasers at heroes.

At half health, will become invulnerable for a limited time.

IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.

LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP331.280 BASE
EST. HIT28–56DIRECT DAMAGE
IN-GAME DESCRIPTION

Can close distance quickly with his leap attack.

Will resurrect if killed at the wrong time.

IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.

LIEUTENANT · CV 30

Hypno Mantis

CryosSpecialThree
ENTITY →
EST. HP414100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Lobs a small sleeping cloud, then closes on sleeping heroes for a melee swipe.

IN DARKSPINSleep Mushroom creates the three-tick radius-two cloud and close targets switch to Rez Melee.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Nocturna.LevelConfig
Rendering
Nocturna2_Lvl3_RenderingConfig
Music
music_set_supernatural
Navigation
nocturna_3!nocturna_3.bfx
Physics
nocturna_3!nocturna_3.bin