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5-2

Nocturna · nocturna_2 · first-clear field guide

14ENEMY
FAMILIES
FIRST RUN18DIFFICULTY
SUGGESTED15HERO LEVEL
ENEMY HP439%BASE HEALTH
ENEMY DAMAGE368%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 7

nct minn su drainer

nct_minn_su_drainer
ENTITY →
EST. HP7918 BASE
EST. HITNO SINGLE HIT PROFILE
LIEUTENANT · CV 30

Pterodyne

nct_lieu_su_stealther
ENTITY →
EST. HP439100 BASE
EST. HIT25.8–44.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Will stealth in an attempt to move in close.

Melee attacks cause the hero to become vulnerable to future physical damage.

IN DARKSPINStealth Attack relocates into its target-relative band and chains Fear Nova; its ordinary melee applies the ranked charge-limited Physical Vulnerability modifier.

MINION · CV 7

Ghostly Tracker

NoctBasicGhostCharger
ENTITY →
EST. HP87.820 BASE
EST. HIT22.1–44.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Has high dodge and damages every hero touched during its charge.

IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.

MINION · CV 6

Necrodactyl

NoctBasicFlyer
ENTITY →
EST. HP7918 BASE
EST. HIT3.7–3.7DIRECT DAMAGE
IN-GAME DESCRIPTION

The curse deals damage over time, but has a limit on how much it can stack.

IN DARKSPINProjectile impacts apply the six-second curse, repeated hits refresh it and stack its damage only to the authored maximum of three.

LIEUTENANT · CV 24

Necrotic Leech

NocturnaSpecialLeech
ENTITY →
EST. HP329.275 BASE
EST. HIT7.4–22.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires long range necro projectiles.

Will regain health when nearby allies are damaged.

IN DARKSPINIt uses the ranked long-range supernatural projectile and its nearby-allied-damage listener heals it from committed damage.

LIEUTENANT · CV 30

Animus

Rezzer
ENTITY →
EST. HP351.280 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resurrects nearby allies who have recently been killed.

In between resurrections, flees and throws ghostly projectiles.

IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.

MINION · CV 6

Electron Burster

CryosBasicLightningRanged
ENTITY →
EST. HP87.820 BASE
EST. HIT11–33.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Instant lightning attack fizzles against nearby heroes.

IN DARKSPINIts phase maintains the recovered minimum range, publishes the fizzle when crowded, and otherwise fires the instant beam.

MINION · CV 5

Cryos Basic Charge

CryosBasicCharge
ENTITY →
EST. HP140.532 BASE
EST. HIT14.7–29.4DIRECT DAMAGE
LIEUTENANT · CV 30

Quadrakiller

CryosSpecialOne
ENTITY →
EST. HP570.7130 BASE
EST. HIT7.4–25.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires lightning-orb volleys and becomes exhausted briefly afterward.

IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.

LIEUTENANT · CV 33

Terrorsaur

CryosSpecialTwo
ENTITY →
EST. HP526.8120 BASE
EST. HIT11–22.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Throws a spread of fireballs that ignite heroes.

IN DARKSPINRanked spread angles each resolve independently and accepted hits apply the burning damage-over-time modifier.

MINION · CV 5

Sting Raider

ZelemBasicFlyingMelee
ENTITY →
EST. HP7918 BASE
EST. HIT11–22.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Fast flying swarm attacker whose shifted form strongly resists area attacks.

IN DARKSPINIts fast close melee remains and an area hit now activates the shifted state on the correct noun family, reducing subsequent area damage while active.

LIEUTENANT · CV 33

Raytheoid

ZelemSpecialThree
ENTITY →
EST. HP526.8120 BASE
EST. HIT22.1–36.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Piercing lasers cross multiple heroes; buffs nearby allies’ energy damage.

IN DARKSPINThe piercing path damages each contact once and resolves at the selected target, while the support branch applies one ranked Energy Damage buff per 30-second modifier cycle.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP351.280 BASE
EST. HIT7.4–14.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

LIEUTENANT · CV 30

Dimensionist

NomadDrag
ENTITY →
EST. HP351.280 BASE
EST. HIT29.4–51.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Creates a lasting sphere that slows heroes and projectiles, then calls debris down while protected.

IN DARKSPINIts Slow Shield phase projects the retained slowing sphere and alternates with the tracked Meteor strike.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Nocturna.LevelConfig
Rendering
Nocturna2_Lvl1_RenderingConfig
Music
music_set_supernatural
Navigation
nocturna_2!nocturna_2.bfx
Physics
nocturna_2!nocturna_2.bin