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Nocturna · nocturna_1 · first-clear field guide

6ENEMY
FAMILIES
FIRST RUN4DIFFICULTY
SUGGESTED6HERO LEVEL
ENEMY HP103%BASE HEALTH
ENEMY DAMAGE116%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Muting Leucopod

NocturnaBasicRangedSilence
ENTITY →
EST. HP20.620 BASE
EST. HIT4.6–9.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Will sometimes strafe between attacks.

IN DARKSPINIts slow projectile and two-second Silence are followed by one bounded navigation-clipped lateral strafe or a short idle before the next attack.

MINION · CV 6

Vampiric Leaper

NoctBasicHopper
ENTITY →
EST. HP20.620 BASE
EST. HIT5.8–9.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Hopping area effect attack

IN DARKSPINIts authored leap lands with a four-unit area attack against every admitted hero and targetable companion.

LIEUTENANT · CV 30

Pterodyne

nct_lieu_su_stealther
ENTITY →
EST. HP103100 BASE
EST. HIT8.1–13.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Will stealth in an attempt to move in close.

Melee attacks cause the hero to become vulnerable to future physical damage.

IN DARKSPINStealth Attack relocates into its target-relative band and chains Fear Nova; its ordinary melee applies the ranked charge-limited Physical Vulnerability modifier.

LIEUTENANT · CV 30

Carrion Shambler

NocturnaSpecialMunch
ENTITY →
EST. HP123.6120 BASE
EST. HIT5.8–9.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Can consume the corpses of its allies to become larger and stronger.

Uses its large fists to smash heroes in melee range.

IN DARKSPINIt claims and consumes eligible allied corpses, gaining stacked damage and body scale, and otherwise uses its multi-target frontal melee.

MINION · CV 6

Pathogenic Vegevore

VerdanthBasicDiseased
ENTITY →
EST. HP20.620 BASE
EST. HIT2.3–4.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires projectiles that inflicts a disease that can jump between nearby heroes.

IN DARKSPINIts projectile can apply the ranked disease, whose retained run spreads among nearby heroes subject to the authored immunity interval.

LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP82.480 BASE
EST. HIT9.3–18.6DIRECT DAMAGE
IN-GAME DESCRIPTION

Can close distance quickly with his leap attack.

Will resurrect if killed at the wrong time.

IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Nocturna.LevelConfig
Rendering
Nocturna2_Lvl1_RenderingConfig
Music
music_set_supernatural
Navigation
nocturna_1!nocturna_1.bfx
Physics
nocturna_1!nocturna_1.bin