Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
NocturnaBasicRangedSilenceWill sometimes strafe between attacks.
IN DARKSPINIts slow projectile and two-second Silence are followed by one bounded navigation-clipped lateral strafe or a short idle before the next attack.
NoctBasicHopperHopping area effect attack
IN DARKSPINIts authored leap lands with a four-unit area attack against every admitted hero and targetable companion.
nct_lieu_su_stealtherWill stealth in an attempt to move in close.
Melee attacks cause the hero to become vulnerable to future physical damage.
IN DARKSPINStealth Attack relocates into its target-relative band and chains Fear Nova; its ordinary melee applies the ranked charge-limited Physical Vulnerability modifier.
NocturnaSpecialMunchCan consume the corpses of its allies to become larger and stronger.
Uses its large fists to smash heroes in melee range.
IN DARKSPINIt claims and consumes eligible allied corpses, gaining stacked damage and body scale, and otherwise uses its multi-target frontal melee.
VerdanthBasicDiseasedFires projectiles that inflicts a disease that can jump between nearby heroes.
IN DARKSPINIts projectile can apply the ranked disease, whose retained run spreads among nearby heroes subject to the authored immunity interval.
NomadBioSpecialTwoCan close distance quickly with his leap attack.
Will resurrect if killed at the wrong time.
IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →