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5-4

Other · infinity_4 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN20DIFFICULTY
SUGGESTED16HERO LEVEL
ENEMY HP493%BASE HEALTH
ENEMY DAMAGE405%BASE DAMAGE
01

Mission minimap

2 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Citadel Specific Two

CitadelSpecificTwo
ENTITY →
EST. HP118.324 BASE
EST. HIT16.2–32.4DIRECT DAMAGE
MINION · CV 5

Fragbot Mech

CitadelBasicGunner
ENTITY →
EST. HP98.620 BASE
EST. HIT4.1–8.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resistant to energy damage; attacks with rapid-fire machine guns.

IN DARKSPINIt publishes rank-shaped 250/500/750 Energy Defense and fires its recovered five-shot burst.

MINION · CV 6

Dynosphere

CitadelBasicShield
ENTITY →
EST. HP98.620 BASE
EST. HIT16.2–28.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Straightforward melee protected by a periodically recharging absorption shield.

IN DARKSPINIts frontal melee is unchanged and its visible rank-shaped absorption shield recharges after 12/10/8 seconds.

LIEUTENANT · CV 36

Citadel Special Two

CitadelSpecialTwo
ENTITY →
EST. HP394.480 BASE
EST. HIT36.5–60.8DIRECT DAMAGE
LIEUTENANT · CV 30

Laser Tank

CitadelSpecialThree
ENTITY →
EST. HP591.6120 BASE
EST. HIT12.2–24.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and fires up to three sustained laser beams.

IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.

LIEUTENANT · CV 30

Reconstructionist

CitadelSpecialFour
ENTITY →
EST. HP591.6120 BASE
EST. HIT24.3–40.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Ground slam knocks nearby heroes upward; when damaged, repairs itself.

IN DARKSPINIts phase chooses ranked self-repair while wounded, otherwise radial Ground Slam or close Piston Punch.

MINION · CV 8

Homing Striker

ZelemBasicRangedHoming
ENTITY →
EST. HP108.522 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fires projectiles that periodically home in on the closest hero.

The projectiles will expire after a short period of time.

IN DARKSPINIts retained-target projectile begins homing after one second and is bounded by the authored 18-unit lifetime.

MINION · CV 6

Cannonator

ZelemBasicHybrid
ENTITY →
EST. HP108.522 BASE
EST. HIT28.4–56.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires a large slow moving projectile when at a distance from his target.

When engaging in close combat, will switch to close range melee attacks.

IN DARKSPINAuthored phase order selects the slow projectile beyond eight units and melee at eight or nearer.

LIEUTENANT · CV 24

Magnetic Master

ZelemSpecialTwo
ENTITY →
EST. HP443.790 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Support enemy who tries to stay away from close combat.

Mastery of gravity allows him to pull heroes towards his friends.

Can send out a circular gravitational push that damages and knocks back all nearby heroes.

IN DARKSPINIt pulls a distant retained hero toward its formation and switches at five units or nearer to the seven-unit damaging push, displacing every admitted nearby hero away from itself.

MINION · CV 5

Lightning Stalker

CryosBasicRanged
ENTITY →
EST. HP88.718 BASE
EST. HIT4.1–32.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Slow-moving long-range orb shooter whose hits can briefly shock.

IN DARKSPINIts ranked projectile carries the authored shock chance and timed stun modifier.

LIEUTENANT · CV 30

Dimensionist

NomadDrag
ENTITY →
EST. HP394.480 BASE
EST. HIT32.4–56.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Creates a lasting sphere that slows heroes and projectiles, then calls debris down while protected.

IN DARKSPINIts Slow Shield phase projects the retained slowing sphere and alternates with the tracked Meteor strike.

LIEUTENANT · CV 27

Decelerator

NomadSnipe
ENTITY →
EST. HP295.860 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Can instantly inflict a crippling debuff on nearby heroes, slowing their movement and attack speed.

Chases after slowed heroes and uses a physical melee attack.

IN DARKSPINIts six-second slow now enters the modifier inventory, reaches the client with the exact movement and attack operands, and contributes its movement operand to authoritative hero motion before the melee pursuit.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP394.480 BASE
EST. HIT8.1–16.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

LIEUTENANT · CV 35

Shielded Grenadier

NomadShielder
ENTITY →
EST. HP394.480 BASE
EST. HIT12.2–24.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Frontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.

IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP493100 BASE
EST. HIT32.4–56.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Difficult to hit physically; charges through and silences heroes; drains nearby life.

IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Sentios.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_tech
Navigation
infinity_4!infinity_4.bfx
Physics
infinity_4!infinity_4.bin