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4-1

Other · infinity_2 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN13DIFFICULTY
SUGGESTED12HERO LEVEL
ENEMY HP280%BASE HEALTH
ENEMY DAMAGE252%BASE DAMAGE
01

Mission minimap

4 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 7

Citadel Basic Suicide

CitadelBasicSuicide
ENTITY →
EST. HP2810 BASE
EST. HIT12.6–20.2DIRECT DAMAGE
MINION · CV 5

Fragbot Mech

CitadelBasicGunner
ENTITY →
EST. HP5620 BASE
EST. HIT2.5–5DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resistant to energy damage; attacks with rapid-fire machine guns.

IN DARKSPINIt publishes rank-shaped 250/500/750 Energy Defense and fires its recovered five-shot burst.

MINION · CV 5

Robo-bomber

CitadelSpecificThree
ENTITY →
EST. HP5620 BASE
EST. HIT10.1–20.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Rolls grenades toward a target point where they explode in an area.

IN DARKSPINThe rolling retained grenade detonates at its destination and damages every admitted area target.

LIEUTENANT · CV 30

Laser Tank

CitadelSpecialThree
ENTITY →
EST. HP336120 BASE
EST. HIT7.6–15.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and fires up to three sustained laser beams.

IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.

LIEUTENANT · CV 30

Reconstructionist

CitadelSpecialFour
ENTITY →
EST. HP336120 BASE
EST. HIT15.1–25.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Ground slam knocks nearby heroes upward; when damaged, repairs itself.

IN DARKSPINIts phase chooses ranked self-repair while wounded, otherwise radial Ground Slam or close Piston Punch.

LIEUTENANT · CV 35

Shielded Grenadier

NomadShielder
ENTITY →
EST. HP22480 BASE
EST. HIT7.6–15.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Frontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.

IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.

LIEUTENANT · CV 30

Undermind

NomadScope
ENTITY →
EST. HP22480 BASE
EST. HIT5–10.1DIRECT DAMAGE
IN-GAME DESCRIPTION

Ignites heroes, increases their Energy vulnerability, and gives allies a fiery buff.

IN DARKSPINIts fiery strike applies burning and stacking Energy vulnerability and projects the allied Energy-damage buff.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP280100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

MINION · CV 5

Cryos Basic Charge

CryosBasicCharge
ENTITY →
EST. HP89.632 BASE
EST. HIT10.1–20.2DIRECT DAMAGE
MINION · CV 5

Lightning Stalker

CryosBasicRanged
ENTITY →
EST. HP50.418 BASE
EST. HIT2.5–20.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Slow-moving long-range orb shooter whose hits can briefly shock.

IN DARKSPINIts ranked projectile carries the authored shock chance and timed stun modifier.

LIEUTENANT · CV 30

Ray Killer

CryosElementalSpecialThree
ENTITY →
EST. HP25290 BASE
EST. HIT10.1–40.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires one fast horizontal piercing bolt per target in range and flees when struck.

IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.

MINION · CV 5

Scaldron Basic Monk

ScaldronBasicMonk
ENTITY →
EST. HP5620 BASE
EST. HITNO SINGLE HIT PROFILE
MINION · CV 7

nct minn su drainer

nct_minn_su_drainer
ENTITY →
EST. HP50.418 BASE
EST. HITNO SINGLE HIT PROFILE
LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP280100 BASE
EST. HIT20.2–35.3DIRECT DAMAGE
IN-GAME DESCRIPTION

Difficult to hit physically; charges through and silences heroes; drains nearby life.

IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.

LIEUTENANT · CV 30

Lightning Juggernaut

Boomer
ENTITY →
EST. HP280100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Attacks with energy damage when up close.

explodes upon death.

Charges its target, explodes upon death

IN DARKSPINFootprint-aware charge pursuit hands off to Smash at close range without rejecting that secondary melee phase, and death starts cast_explode before the recovered 1.3-second, seven-unit elemental-energy detonation at the defeated world position.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Sentios.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_tech
Navigation
infinity_2!infinity_2.bfx
Physics
infinity_2!infinity_2.bin