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DARKSPIN // CAMPAIGN // 5-3

5-3

Other · infinity_1 · first-clear field guide

14ENEMY
FAMILIES
FIRST RUN19DIFFICULTY
SUGGESTED16HERO LEVEL
ENEMY HP465%BASE HEALTH
ENEMY DAMAGE386%BASE DAMAGE
01

Mission minimap

4 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Citadel Specific Four

CitadelSpecificFour
ENTITY →
EST. HP111.624 BASE
EST. HIT11.6–23.2DIRECT DAMAGE
MINION · CV 5

Robo-bomber

CitadelSpecificThree
ENTITY →
EST. HP9320 BASE
EST. HIT15.4–30.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Rolls grenades toward a target point where they explode in an area.

IN DARKSPINThe rolling retained grenade detonates at its destination and damages every admitted area target.

MINION · CV 6

Dynosphere

CitadelBasicShield
ENTITY →
EST. HP9320 BASE
EST. HIT15.4–27DIRECT DAMAGE
IN-GAME DESCRIPTION

Straightforward melee protected by a periodically recharging absorption shield.

IN DARKSPINIts frontal melee is unchanged and its visible rank-shaped absorption shield recharges after 12/10/8 seconds.

MINION · CV 5

Pyro

CitadelBasicMelee
ENTITY →
EST. HP83.718 BASE
EST. HIT92.6–139DIRECT DAMAGE
IN-GAME DESCRIPTION

Has a short range fire breath attack that can hit multiple targets within its area.

IN DARKSPINFire Breath evaluates all heroes and targetable companions inside its 120-degree, rank-shaped cone.

LIEUTENANT · CV 36

Citadel Special Two

CitadelSpecialTwo
ENTITY →
EST. HP37280 BASE
EST. HIT34.7–57.9DIRECT DAMAGE
LIEUTENANT · CV 30

Laser Tank

CitadelSpecialThree
ENTITY →
EST. HP558120 BASE
EST. HIT11.6–23.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Highly resists Energy damage and fires up to three sustained laser beams.

IN DARKSPINIt now publishes rank-shaped Energy Defense and its recovered cone zone sustains up to three one-second target pulses.

LIEUTENANT · CV 35

Shielded Grenadier

NomadShielder
ENTITY →
EST. HP37280 BASE
EST. HIT11.6–23.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Frontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.

IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.

LIEUTENANT · CV 36

Molten Crawler

NomadRuption
ENTITY →
EST. HP418.590 BASE
EST. HIT19.3–30.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Hurls magma at nearby heroes to create damaging lava pools and uses melee close up.

IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP465100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

MINION · CV 8

Homing Striker

ZelemBasicRangedHoming
ENTITY →
EST. HP102.322 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fires projectiles that periodically home in on the closest hero.

The projectiles will expire after a short period of time.

IN DARKSPINIts retained-target projectile begins homing after one second and is bounded by the authored 18-unit lifetime.

MINION · CV 5

Swarming Herbipod

VerdanthBasicRanged
ENTITY →
EST. HP9320 BASE
EST. HIT11.6–23.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Stationary until threatened; launches slow, relentlessly homing attacks.

IN DARKSPINZero locomotion keeps the turret stationary, its aggro presentation activates it, and its bounded projectile uses delayed retained-target homing with terminal cleanup even when the target becomes invalid or takes no damage.

LIEUTENANT · CV 30

Ray Killer

CryosElementalSpecialThree
ENTITY →
EST. HP418.590 BASE
EST. HIT15.4–61.8DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires one fast horizontal piercing bolt per target in range and flees when struck.

IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.

LIEUTENANT · CV 30

Arachno Striker

NocturnaSpecialHomer
ENTITY →
EST. HP418.590 BASE
EST. HIT7.7–23.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Slow homing projectiles terrify heroes, then it chases terrified victims into melee.

IN DARKSPINThe projectile applies Fear and the phase selects close melee against the affected target.

LIEUTENANT · CV 30

Lightning Juggernaut

Boomer
ENTITY →
EST. HP465100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Attacks with energy damage when up close.

explodes upon death.

Charges its target, explodes upon death

IN DARKSPINFootprint-aware charge pursuit hands off to Smash at close range without rejecting that secondary melee phase, and death starts cast_explode before the recovered 1.3-second, seven-unit elemental-energy detonation at the defeated world position.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Sentios.LevelConfig
Rendering
DefaultRenderingConfig
Music
music_set_tech
Navigation
infinity_1!infinity_1.bfx
Physics
infinity_1!infinity_1.bin