Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
CryosBasicFieryA fire-shrouded melee enemy that ignites heroes on contact.
IN DARKSPINEvery surviving contact applies or refreshes its ranked burning damage-over-time stack.
CryosBasicRangedSlow-moving long-range orb shooter whose hits can briefly shock.
IN DARKSPINIts ranked projectile carries the authored shock chance and timed stun modifier.
CryosElementalSpecialThreeFires one fast horizontal piercing bolt per target in range and flees when struck.
IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.
CryosSpecialOneFires lightning-orb volleys and becomes exhausted briefly afterward.
IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.
NomadRuptionHurls magma at nearby heroes to create damaging lava pools and uses melee close up.
IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.
NomadWithDroneOrbiting drone fires lasers; owner becomes temporarily invulnerable at half health.
IN DARKSPINAudited in 1-1.
NomadShielderFrontal shield blocks damage; lobs cluster grenades and knocks back close frontal heroes.
IN DARKSPINDirectional shield admission, cluster submunitions, and the close bash all use their recovered phases.
NoctBasicHopperUses a hopping area attack.
IN DARKSPINAudited in 2-3.
NocturnaSpecialHomerTerrifying slow homing projectile followed by melee pursuit.
IN DARKSPINAudited in 2-4.
CitadelBasicMeleeShort fire breath can hit multiple nearby targets.
IN DARKSPINAudited in 1-3.
CitadelBasicRangedCharges up, then fires a piercing laser bolt.
IN DARKSPINIts ranked wind-up leads into a range-extended piercing projectile.
CitadelBasicGunnerHighly resists Energy damage and fires rapid machine-gun bursts.
IN DARKSPINAudited in 2-1.
CitadelSpecialFourGround slam knocks nearby heroes upward; repairs itself when damaged.
IN DARKSPINAudited in 2-1.
ZelemBasicRepairRepairs fallen robots and uses its tools for melee.
IN DARKSPINAudited in 1-1.
VerdanthSpecialThreeSlows pulled heroes and follows a successful pull with rapid melee attacks.
IN DARKSPINPull Modifier retains the three-second slowed presentation and forced movement, then the phase selects the recovered nine-hit Fast Swipe.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →