Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
CryosBasicMeleeClose lightning attack jumps between nearby targets with diminishing damage.
IN DARKSPINAn accepted melee hit can arc twice through five-unit contacts, halving damage at each jump and never striking one target twice.
CryosBasicLightningRangedInstant lightning attack fizzles against nearby heroes.
IN DARKSPINIts phase maintains the recovered minimum range, publishes the fizzle when crowded, and otherwise fires the instant beam.
CryosBasicRangedLong-range orbs can briefly shock their victim.
IN DARKSPINAudited in 3-1.
CryosSpecialTwoThrows a spread of fireballs that ignite heroes.
IN DARKSPINRanked spread angles each resolve independently and accepted hits apply the burning damage-over-time modifier.
CryosElementalSpecialThreeFires one piercing lightning bolt per target and flees when struck.
IN DARKSPINAudited in 3-1.
NomadRuptionHurls magma into damaging lava pools and uses melee nearby.
IN DARKSPINAudited in 3-1.
NomadDragCreates a lasting sphere that slows heroes and projectiles, then calls debris down while protected.
IN DARKSPINIts Slow Shield phase projects the retained slowing sphere and alternates with the tracked Meteor strike.
NomadSpecialThreeStrafes while spitting acid, resists Energy while mobile, then turtles at half health with Physical immunity and area poison.
IN DARKSPINMatches through the bounded post-shot strafing, projectile, defense, Turtle phase, and poison behavior audited in 1-2.
NomadSnipeCripples movement and attack speed, then pursues for melee.
IN DARKSPINAudited in 1-1.
ZelemBasicPackMeleeCowers alone and uses powerful melee near allies.
IN DARKSPINAudited in 1-1.
ZelemBasicFlyingMeleeFast melee flier whose shifted form resists area attacks.
IN DARKSPINAudited in 2-3.
ZelemSpecialTwoAvoids melee and uses gravitational pull and circular push.
IN DARKSPINAudited in 1-2.
VerdanthBasicMeleeSlows heroes with tail strikes and flees after nearby same-species deaths.
IN DARKSPINAudited in 2-4.
VerdanthBasicDiseasedProjectile disease can jump among nearby heroes.
IN DARKSPINAudited in 1-4.
NocturnaSpecialHomerTerrifying homing projectile followed by close melee pursuit.
IN DARKSPINAudited in 2-4.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →