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DARKSPIN // CAMPAIGN // 4-4

4-4

Cryos · cryos_2 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN16DIFFICULTY
SUGGESTED14HERO LEVEL
ENEMY HP334%BASE HEALTH
ENEMY DAMAGE292%BASE DAMAGE
01

Mission minimap

5 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 5

Cryos Basic Lightning Melee

CryosBasicLightningMelee
ENTITY →
EST. HP66.820 BASE
EST. HIT2.9–17.5DIRECT DAMAGE
MINION · CV 5

Lightning Stalker

CryosBasicRanged
ENTITY →
EST. HP60.118 BASE
EST. HIT2.9–23.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Slow-moving long-range orb shooter whose hits can briefly shock.

IN DARKSPINIts ranked projectile carries the authored shock chance and timed stun modifier.

MINION · CV 5

Cryos Basic Charge

CryosBasicCharge
ENTITY →
EST. HP106.932 BASE
EST. HIT11.7–23.4DIRECT DAMAGE
LIEUTENANT · CV 30

Quadrakiller

CryosSpecialOne
ENTITY →
EST. HP434.2130 BASE
EST. HIT5.8–20.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires lightning-orb volleys and becomes exhausted briefly afterward.

IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.

LIEUTENANT · CV 33

Terrorsaur

CryosSpecialTwo
ENTITY →
EST. HP400.8120 BASE
EST. HIT8.8–17.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Throws a spread of fireballs that ignite heroes.

IN DARKSPINRanked spread angles each resolve independently and accepted hits apply the burning damage-over-time modifier.

LIEUTENANT · CV 30

Ray Killer

CryosElementalSpecialThree
ENTITY →
EST. HP300.690 BASE
EST. HIT11.7–46.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires one fast horizontal piercing bolt per target in range and flees when struck.

IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.

MINION · CV 5

Sting Raider

ZelemBasicFlyingMelee
ENTITY →
EST. HP60.118 BASE
EST. HIT8.8–17.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Fast flying swarm attacker whose shifted form strongly resists area attacks.

IN DARKSPINIts fast close melee remains and an area hit now activates the shifted state on the correct noun family, reducing subsequent area damage while active.

MINION · CV 8

Homing Striker

ZelemBasicRangedHoming
ENTITY →
EST. HP73.522 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Fires projectiles that periodically home in on the closest hero.

The projectiles will expire after a short period of time.

IN DARKSPINIts retained-target projectile begins homing after one second and is bounded by the authored 18-unit lifetime.

LIEUTENANT · CV 30

Haster

ZelemSpecialHaster
ENTITY →
EST. HP334100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Can bend time to haste a nearby ally's movement and attack speed.

Has a moderately damaging projectile attack.

IN DARKSPINIt deterministically selects the nearest living ally inside range 30, falls back to itself only when alone, applies the exact 20-second movement/attack/cooldown haste, then fires its recovered projectile.

MINION · CV 5

Laser Unit

CitadelBasicRanged
ENTITY →
EST. HP80.224 BASE
EST. HIT11.7–23.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Charges up, then fires a piercing laser bolt.

IN DARKSPINIts ranked wind-up leads into a range-extended piercing projectile.

LIEUTENANT · CV 35

Grappling Pulsar

VerdanthSpecialThree
ENTITY →
EST. HP467.6140 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Pull victims are slowed, then struck with rapid melee attacks.

IN DARKSPINThe three-second Pulled modifier owns the forced-movement interval, then the phase uses the recovered nine-hit Fast Swipe while Puller cools.

LIEUTENANT · CV 36

Molten Crawler

NomadRuption
ENTITY →
EST. HP300.690 BASE
EST. HIT14.6–23.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Hurls magma at nearby heroes to create damaging lava pools and uses melee close up.

IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.

LIEUTENANT · CV 30

Invincitron

NomadWithDrone
ENTITY →
EST. HP367.4110 BASE
EST. HIT14.6–23.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Has an orbiting drone that will shoot lasers at heroes.

At half health, will become invulnerable for a limited time.

IN DARKSPINOne untargetable owner-bound NomadDrone uses the exact baseline SentryDroneLaser against the captain's current target and is deleted with its owner; the captain retains its strict-below-half ranked shield.

LIEUTENANT · CV 27

Decelerator

NomadSnipe
ENTITY →
EST. HP200.460 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Can instantly inflict a crippling debuff on nearby heroes, slowing their movement and attack speed.

Chases after slowed heroes and uses a physical melee attack.

IN DARKSPINIts six-second slow now enters the modifier inventory, reaches the client with the exact movement and attack operands, and contributes its movement operand to authoritative hero motion before the melee pursuit.

LIEUTENANT · CV 30

Acid Shell

NomadSpecialThree
ENTITY →
EST. HP334100 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Spits acid at the heroes while strafing between attacks.

Highly resistant to energy damage while mobile.

At half health, withdraws into its shell, becoming immune to physical damage and emitting area effect poison.

IN DARKSPINIts acid projectile, rank-shaped Energy Defense, bounded post-shot strafe-or-idle movement, half-health Physical-immunity Turtle phase, and ranked poison pulses are active.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Cryos.LevelConfig
Rendering
Cryos_RenderingConfig
Music
music_set_elemental
Navigation
cryos_2!cryos_2.bfx
Physics
cryos_2!cryos_2.bin