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4-3

Cryos · cryos_1 · first-clear field guide

15ENEMY
FAMILIES
FIRST RUN15DIFFICULTY
SUGGESTED13HERO LEVEL
ENEMY HP315%BASE HEALTH
ENEMY DAMAGE278%BASE DAMAGE
01

Mission minimap

3 CONNECTED COMPONENTS

Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.

Aauthored fixed Mutation Agent actorBboss pit with unknown tier because campaign-slot context is unavailableCCaptain boss pit on a non-X-4 campaign slotDDestructor boss pit on an X-4 campaign slotHhorde director anchor; roster selected at runtimeLDirector Spike locus; lieutenant-centered, not an Elite markerMauthored fixed enemy marker; not a monster tierOobeliskPplayer starting areaSdestructible stationary objectTnAteleporter n sourceTnBteleporter n destinationWDirector Wanderer locus; usually minions, roster selected at runtime
02

First-run enemy dossiers

HP + HIT ESTIMATES

Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.

MINION · CV 6

Cryos Basic Fire Wave

CryosBasicFireWave
ENTITY →
EST. HP56.718 BASE
EST. HIT16.7–33.4DIRECT DAMAGE
MINION · CV 5

Cryos Basic Charge

CryosBasicCharge
ENTITY →
EST. HP100.832 BASE
EST. HIT11.1–22.2DIRECT DAMAGE
MINION · CV 6

Electron Burster

CryosBasicLightningRanged
ENTITY →
EST. HP6320 BASE
EST. HIT8.3–25DIRECT DAMAGE
IN-GAME DESCRIPTION

Instant lightning attack fizzles against nearby heroes.

IN DARKSPINIts phase maintains the recovered minimum range, publishes the fizzle when crowded, and otherwise fires the instant beam.

MINION · CV 5

Toxiraptor

CryosBasicPoison
ENTITY →
EST. HP50.416 BASE
EST. HIT8.3–16.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Connected melee attacks can inject poison.

IN DARKSPINEvery accepted surviving hit rolls the ranked chance and applies or refreshes the authored damage-over-time modifier.

LIEUTENANT · CV 30

Quadrakiller

CryosSpecialOne
ENTITY →
EST. HP409.5130 BASE
EST. HIT5.6–19.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires lightning-orb volleys and becomes exhausted briefly afterward.

IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.

LIEUTENANT · CV 33

Terrorsaur

CryosSpecialTwo
ENTITY →
EST. HP378120 BASE
EST. HIT8.3–16.7DIRECT DAMAGE
IN-GAME DESCRIPTION

Throws a spread of fireballs that ignite heroes.

IN DARKSPINRanked spread angles each resolve independently and accepted hits apply the burning damage-over-time modifier.

LIEUTENANT · CV 30

Ray Killer

CryosElementalSpecialThree
ENTITY →
EST. HP283.590 BASE
EST. HIT11.1–44.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires one fast horizontal piercing bolt per target in range and flees when struck.

IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.

MINION · CV 7

Ghostly Tracker

NoctBasicGhostCharger
ENTITY →
EST. HP6320 BASE
EST. HIT16.7–33.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Has high dodge and damages every hero touched during its charge.

IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.

LIEUTENANT · CV 39

Shade Drifter

NocturnaSpecialDrift
ENTITY →
EST. HP315100 BASE
EST. HIT22.2–38.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Difficult to hit physically; charges through and silences heroes; drains nearby life.

IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.

LIEUTENANT · CV 30

Pterodyne

nct_lieu_su_stealther
ENTITY →
EST. HP315100 BASE
EST. HIT19.5–33.4DIRECT DAMAGE
IN-GAME DESCRIPTION

Will stealth in an attempt to move in close.

Melee attacks cause the hero to become vulnerable to future physical damage.

IN DARKSPINStealth Attack relocates into its target-relative band and chains Fear Nova; its ordinary melee applies the ranked charge-limited Physical Vulnerability modifier.

LIEUTENANT · CV 36

Molten Crawler

NomadRuption
ENTITY →
EST. HP283.590 BASE
EST. HIT13.9–22.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Hurls magma at nearby heroes to create damaging lava pools and uses melee close up.

IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.

LIEUTENANT · CV 30

Pouncing Stalker

NomadBioSpecialTwo
ENTITY →
EST. HP25280 BASE
EST. HIT22.2–44.5DIRECT DAMAGE
IN-GAME DESCRIPTION

Can close distance quickly with his leap attack.

Will resurrect if killed at the wrong time.

IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.

LIEUTENANT · CV 30

Dimensionist

NomadDrag
ENTITY →
EST. HP25280 BASE
EST. HIT22.2–38.9DIRECT DAMAGE
IN-GAME DESCRIPTION

Creates a lasting sphere that slows heroes and projectiles, then calls debris down while protected.

IN DARKSPINIts Slow Shield phase projects the retained slowing sphere and alternates with the tracked Meteor strike.

LIEUTENANT · CV 30

Animus

Rezzer
ENTITY →
EST. HP25280 BASE
EST. HITNO SINGLE HIT PROFILE
IN-GAME DESCRIPTION

Resurrects nearby allies who have recently been killed.

In between resurrections, flees and throws ghostly projectiles.

IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.

MINION · CV 5

Blasting Fiend

Shooter
ENTITY →
EST. HP50.416 BASE
EST. HIT11.1–22.2DIRECT DAMAGE
IN-GAME DESCRIPTION

Fires slow ranged projectiles and strafes sideways between attacks.

IN DARKSPINRanked Poison Spit alternates with one bounded navigation-clipped lateral strafe or a short idle before the next attack.

03

Loot intelligence

GLOBAL RULES
PROCEDURAL SYSTEM

Drops are rolled, not assigned to this map

Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.

OPEN DROP PROBABILITIES →
04

Mission environment

RUNTIME CONFIG
Planet config
Cryos.LevelConfig
Rendering
Cryos_RenderingConfig
Music
music_set_elemental
Navigation
cryos_1!cryos_1.bfx
Physics
cryos_1!cryos_1.bin