Mission minimap
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Each image is an independently scaled connected component from the selected baked navigation layer. Markers show authored encounter loci and objects, not a guaranteed runtime spawn roster.
Values apply the mission's first-run difficulty tuning to each enemy's base class. A rolled encounter can choose a subset of this roster; buffs, party size, critical hits, damage-over-time effects, and elite variants can change the live result.
CryosBasicFireWaveCryosBasicChargeCryosBasicLightningRangedInstant lightning attack fizzles against nearby heroes.
IN DARKSPINIts phase maintains the recovered minimum range, publishes the fizzle when crowded, and otherwise fires the instant beam.
CryosBasicPoisonConnected melee attacks can inject poison.
IN DARKSPINEvery accepted surviving hit rolls the ranked chance and applies or refreshes the authored damage-over-time modifier.
CryosSpecialOneFires lightning-orb volleys and becomes exhausted briefly afterward.
IN DARKSPINIts recovered four-shot burst retains the long release/exhaustion interval before the next action.
CryosSpecialTwoThrows a spread of fireballs that ignite heroes.
IN DARKSPINRanked spread angles each resolve independently and accepted hits apply the burning damage-over-time modifier.
CryosElementalSpecialThreeFires one fast horizontal piercing bolt per target in range and flees when struck.
IN DARKSPINA cast now targets every live hero or companion in range with its own piercing bolt, and an accepted incoming hit queues a navigation-clipped flee before the next volley.
NoctBasicGhostChargerHas high dodge and damages every hero touched during its charge.
IN DARKSPINNoun Dodge Rating participates in avoidance and its clipped through-target charge resolves every path contact.
NocturnaSpecialDriftDifficult to hit physically; charges through and silences heroes; drains nearby life.
IN DARKSPINNoun Dodge Rating governs avoidance, the clipped through-target charge damages and silences every path contact, and each charge cycle pulses a local life-drain aura that heals the Drifter.
nct_lieu_su_stealtherWill stealth in an attempt to move in close.
Melee attacks cause the hero to become vulnerable to future physical damage.
IN DARKSPINStealth Attack relocates into its target-relative band and chains Fear Nova; its ordinary melee applies the ranked charge-limited Physical Vulnerability modifier.
NomadRuptionHurls magma at nearby heroes to create damaging lava pools and uses melee close up.
IN DARKSPINIts phase selects per-target retained lava pools or the recovered melee fallback.
NomadBioSpecialTwoCan close distance quickly with his leap attack.
Will resurrect if killed at the wrong time.
IN DARKSPINIt chooses the authored leap outside Swipe range and its persistent self-resurrection sign now consumes the first lethal hit, restores it at 40 percent health, and resumes combat once.
NomadDragCreates a lasting sphere that slows heroes and projectiles, then calls debris down while protected.
IN DARKSPINIts Slow Shield phase projects the retained slowing sphere and alternates with the tracked Meteor strike.
RezzerResurrects nearby allies who have recently been killed.
In between resurrections, flees and throws ghostly projectiles.
IN DARKSPINIt revives the nearest eligible encounter corpse at 40 percent health; without one, it backs away from a close hero and fires the ranked GhostlyBolt projectile before checking for another corpse. The flee pursuit is an explicit secondary phase, so the primary resurrection-family guard no longer releases it as incompatible.
ShooterFires slow ranged projectiles and strafes sideways between attacks.
IN DARKSPINRanked Poison Spit alternates with one bounded navigation-clipped lateral strafe or a short idle before the next attack.
Enemy drops use the global DNA, item, rarity, and medal rules. This mission does not carry a fixed per-enemy item table.
OPEN DROP PROBABILITIES →