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SYSTEM // ITEM ARCHIVE // TRI-LAUNCHER

Tri-Launcher

Weapon equipment family · 1 visual styles from 1 localized rigblock records

1VISUAL
STYLES
Tri-Launcher item icon
DECODED EQUIPMENTRIGBLOCK 263

Tri-Launcher

Tri-LauncherPLASMA

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
RAVAGERWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES1DEDUPLICATED ASSETS
ELEMENTS1PLASMA
RIGBLOCK RECORDS1ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Tri-Launcher

SUMMON COMMAND
/summon 263 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Tri-Launcher
Category
Weapon
Visual styles
1
Localized records
1
Search identity
tri-launcher-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

RAVAGER

ELEMENTS

PLASMA

HERO NOUNS

PC_EL_fireRavager.NounPC_EL_fireRavager_v1.NounPC_EL_fireRavager_v2.NounPC_EL_fireRavager_v3.Noun

04

Visual and elemental variants

1 DEDUPLICATED ASSETS / 1 RECORDS
Tri-Launcher PLASMA @creature_rigblock!ce_weapon_fireRavager_03-symmetric.prop RIGBLOCK 263

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Tri-Launcher+SUFFIX
70COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
70COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Tri-Launcher of SpiteTri-Launcher of DisdainTri-Launcher of ContemptTri-Launcher of DeterminationTri-Launcher of PotenceTri-Launcher of AscendancyTri-Launcher of CapabilityTri-Launcher of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.