DARKSPINCONTENT CONTROL
DATABASE ONLINE

SYSTEM // ITEM ARCHIVE // TENDRILFOOT

Tendrilfoot

Foot equipment family · 1 visual styles from 1 localized rigblock records

1VISUAL
STYLES
Biotic Tendrilfoot item icon
DECODED EQUIPMENTRIGBLOCK 240

Biotic Tendrilfoot

Biotic TendrilfootBIO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
RAVAGER / SENTINEL / TEMPESTFOOT SLOT
CATEGORYFootEQUIPMENT SLOT
VISUAL STYLES1DEDUPLICATED ASSETS
ELEMENTS1BIO
RIGBLOCK RECORDS1ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Tendrilfoot

SUMMON COMMAND
/summon 240 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Tendrilfoot
Category
Foot
Visual styles
1
Localized records
1
Search identity
tendrilfoot-foot
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

RAVAGERSENTINELTEMPEST

ELEMENTS

BIO

HERO NOUNS

NO EXPLICIT NOUN RESTRICTIONS

04

Visual and elemental variants

1 DEDUPLICATED ASSETS / 1 RECORDS
Biotic Tendrilfoot BIO @creature_rigblock!ce_movement_poisonRavager_01-symmetric.prop RIGBLOCK 240

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Tendrilfoot+SUFFIX
91COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
78COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Tendrilfoot of DeflectionTendrilfoot of DeftnessTendrilfoot of ElusivenessTendrilfoot of DeterminationTendrilfoot of PotenceTendrilfoot of OppositionTendrilfoot of AscendancyTendrilfoot of Capability

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.