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SYSTEM // ITEM ARCHIVE // SPIKEFOOT

Spikefoot

Foot equipment family · 2 visual styles from 2 localized rigblock records

2VISUAL
STYLES
Electron Spikefoot item icon
DECODED EQUIPMENTRIGBLOCK 395

Electron Spikefoot

Electron SpikefootCHRONO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
RAVAGER / SENTINEL / TEMPESTFOOT SLOT
CATEGORYFootEQUIPMENT SLOT
VISUAL STYLES2DEDUPLICATED ASSETS
ELEMENTS2CHRONO / NECRO
RIGBLOCK RECORDS2ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Spikefoot

SUMMON COMMAND
/summon 395 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Spikefoot
Category
Foot
Visual styles
2
Localized records
2
Search identity
spikefoot-foot
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

RAVAGERSENTINELTEMPEST

ELEMENTS

CHRONONECRO

HERO NOUNS

NO EXPLICIT NOUN RESTRICTIONS

04

Visual and elemental variants

2 DEDUPLICATED ASSETS / 2 RECORDS
Electron Spikefoot CHRONO @creature_rigblock!ce_movement_cute_03-symmetric.prop RIGBLOCK 395
Ethereal Spikefoot NECRO @creature_rigblock!ce_movement_shadowRavager_02-symmetric.prop RIGBLOCK 445

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Spikefoot+SUFFIX
89COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
78COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Spikefoot of DeflectionSpikefoot of DeftnessSpikefoot of ElusivenessSpikefoot of DeterminationSpikefoot of PotenceSpikefoot of OppositionSpikefoot of AscendancySpikefoot of Capability

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.