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Respirator

Defense equipment family · 1 visual styles from 4 localized rigblock records

1VISUAL
STYLES
Alpha Respirator item icon
DECODED EQUIPMENTRIGBLOCK 1424

Alpha Respirator

Alpha RespiratorCHRONO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
RAVAGER / SENTINEL / TEMPESTDEFENSE SLOT
CATEGORYDefenseEQUIPMENT SLOT
VISUAL STYLES1DEDUPLICATED ASSETS
ELEMENTS4CHRONO / CYBER / NECRO / PLASMA
RIGBLOCK RECORDS4ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Respirator

SUMMON COMMAND
/summon 1424 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Respirator
Category
Defense
Visual styles
1
Localized records
4
Search identity
respirator-defense
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

RAVAGERSENTINELTEMPEST

ELEMENTS

CHRONOCYBERNECROPLASMA

HERO NOUNS

NO EXPLICIT NOUN RESTRICTIONS

04

Visual and elemental variants

1 DEDUPLICATED ASSETS / 4 RECORDS
Alpha Respirator CHRONO / CYBER / NECRO / PLASMA @creature_rigblock!CA_masks_02.prop RIGBLOCK 1424, 1425, 1426, 1427

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Respirator+SUFFIX
110COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
68COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Respirator of ImpudenceRespirator of ManeuverabilityRespirator of ReckoningRespirator of ImmunityRespirator of BenevolenceRespirator of DiscouragementRespirator of DeflectionRespirator of Deftness

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.