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SYSTEM // ITEM ARCHIVE // RAM

Ram

Offense equipment family · 3 visual styles from 3 localized rigblock records

3VISUAL
STYLES
Abyssal Ram item icon
DECODED EQUIPMENTRIGBLOCK 635

Abyssal Ram

Abyssal RamNECRO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
RAVAGER / SENTINEL / TEMPESTOFFENSE SLOT
CATEGORYOffenseEQUIPMENT SLOT
VISUAL STYLES3DEDUPLICATED ASSETS
ELEMENTS1NECRO
RIGBLOCK RECORDS3ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Ram

SUMMON COMMAND
/summon 635 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Ram
Category
Offense
Visual styles
3
Localized records
3
Search identity
ram-offense
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

RAVAGERSENTINELTEMPEST

ELEMENTS

NECRO

HERO NOUNS

NO EXPLICIT NOUN RESTRICTIONS

04

Visual and elemental variants

3 DEDUPLICATED ASSETS / 3 RECORDS
Abyssal Ram NECRO @creature_rigblock!TA_horns_04-symmetric.prop RIGBLOCK 635
Ethereal Ram NECRO @creature_rigblock!ce_weapon_antler_01-symmetric.prop RIGBLOCK 578
Spectral Ram NECRO @creature_rigblock!ce_weapon_antler_03-symmetric.prop RIGBLOCK 580

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Ram+SUFFIX
55COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
48COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Ram of SpiteRam of DisdainRam of ContemptRam of PotenceRam of AscendancyRam of CapabilityRam of InsightRam of Volatility

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.