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SYSTEM // ITEM ARCHIVE // MALLET

Mallet

Weapon equipment family · 2 visual styles from 2 localized rigblock records

2VISUAL
STYLES
Bloodwood Mallet item icon
DECODED EQUIPMENTRIGBLOCK 1542

Bloodwood Mallet

Bloodwood MalletBIO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
SENTINELWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES2DEDUPLICATED ASSETS
ELEMENTS1BIO
RIGBLOCK RECORDS2ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Mallet

SUMMON COMMAND
/summon 1542 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Mallet
Category
Weapon
Visual styles
2
Localized records
2
Search identity
mallet-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

SENTINEL

ELEMENTS

BIO

HERO NOUNS

PC_LF_Tank.NounPC_LF_Tank_v1.NounPC_LF_Tank_v2.NounPC_LF_Tank_v3.Noun

04

Visual and elemental variants

2 DEDUPLICATED ASSETS / 2 RECORDS
Bloodwood Mallet BIO @creature_rigblock!ce_weapon_treeSentinel_04-symmetric.prop RIGBLOCK 1542
Shattering Mallet BIO @creature_rigblock!ce_weapon_treeSentinel_02-symmetric.prop RIGBLOCK 289

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Mallet+SUFFIX
70COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
71COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Mallet of SpiteMallet of DisdainMallet of ContemptMallet of DeterminationMallet of PotenceMallet of AscendancyMallet of CapabilityMallet of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.