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SYSTEM // ITEM ARCHIVE // MACE

Mace

Weapon equipment family · 3 visual styles from 3 localized rigblock records

3VISUAL
STYLES
Crustarmor Mace item icon
DECODED EQUIPMENTRIGBLOCK 288

Crustarmor Mace

Crustarmor MaceBIO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
SENTINELWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES3DEDUPLICATED ASSETS
ELEMENTS1BIO
RIGBLOCK RECORDS3ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Mace

SUMMON COMMAND
/summon 288 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Mace
Category
Weapon
Visual styles
3
Localized records
3
Search identity
mace-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

SENTINEL

ELEMENTS

BIO

HERO NOUNS

PC_LF_Tank.NounPC_LF_Tank_v1.NounPC_LF_Tank_v2.NounPC_LF_Tank_v3.Noun

04

Visual and elemental variants

3 DEDUPLICATED ASSETS / 3 RECORDS
Crustarmor Mace BIO @creature_rigblock!ce_weapon_treeSentinel_01-symmetric.prop RIGBLOCK 288
Infused Mace BIO @creature_rigblock!ce_weapon_treeSentinel_05-symmetric.prop RIGBLOCK 1543
Timberwood Mace BIO @creature_rigblock!ce_weapon_treeSentinel_03-symmetric.prop RIGBLOCK 290

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Mace+SUFFIX
70COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
71COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Mace of SpiteMace of DisdainMace of ContemptMace of DeterminationMace of PotenceMace of AscendancyMace of CapabilityMace of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.