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SYSTEM // ITEM ARCHIVE // LANCE

Lance

Weapon equipment family · 2 visual styles from 2 localized rigblock records

2VISUAL
STYLES
Force Lance item icon
DECODED EQUIPMENTRIGBLOCK 1557

Force Lance

Force LanceCHRONO

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
TEMPESTWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES2DEDUPLICATED ASSETS
ELEMENTS1CHRONO
RIGBLOCK RECORDS2ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Lance

SUMMON COMMAND
/summon 1557 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Lance
Category
Weapon
Visual styles
2
Localized records
2
Search identity
lance-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

TEMPEST

ELEMENTS

CHRONO

HERO NOUNS

PC_SP_gravityTempest.NounPC_SP_gravityTempest_v1.NounPC_SP_gravityTempest_v2.NounPC_SP_gravityTempest_v3.Noun

04

Visual and elemental variants

2 DEDUPLICATED ASSETS / 2 RECORDS
Force Lance CHRONO @creature_rigblock!ce_weapon_gravityTempest_05-symmetric.prop RIGBLOCK 1557
Quantum Lance CHRONO @creature_rigblock!ce_weapon_gravityTempest_02-symmetric.prop RIGBLOCK 310

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Lance+SUFFIX
65COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
68COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Lance of SpiteLance of DisdainLance of ContemptLance of DeterminationLance of PotenceLance of AscendancyLance of CapabilityLance of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.