DARKSPINCONTENT CONTROL
DATABASE ONLINE

SYSTEM // ITEM ARCHIVE // GLIMMERFOIL

Glimmerfoil

Weapon equipment family · 1 visual styles from 1 localized rigblock records

1VISUAL
STYLES
Glimmerfoil item icon
DECODED EQUIPMENTRIGBLOCK 1565

Glimmerfoil

GlimmerfoilCYBER

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
SENTINELWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES1DEDUPLICATED ASSETS
ELEMENTS1CYBER
RIGBLOCK RECORDS1ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Glimmerfoil

SUMMON COMMAND
/summon 1565 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Glimmerfoil
Category
Weapon
Visual styles
1
Localized records
1
Search identity
glimmerfoil-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

SENTINEL

ELEMENTS

CYBER

HERO NOUNS

PC_TE_Tank2.NounPC_TE_Tank2_v1.NounPC_TE_Tank2_v2.NounPC_TE_Tank2_v3.Noun

04

Visual and elemental variants

1 DEDUPLICATED ASSETS / 1 RECORDS
Glimmerfoil CYBER @creature_rigblock!ce_weapon_energySentinel_05-symmetric.prop RIGBLOCK 1565

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Glimmerfoil+SUFFIX
68COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
68COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Glimmerfoil of SpiteGlimmerfoil of DisdainGlimmerfoil of ContemptGlimmerfoil of DeterminationGlimmerfoil of PotenceGlimmerfoil of AscendancyGlimmerfoil of CapabilityGlimmerfoil of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.