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SYSTEM // ITEM ARCHIVE // CONTAINMENT

Containment

Weapon equipment family · 1 visual styles from 1 localized rigblock records

1VISUAL
STYLES
Pyrocarbonic Containment item icon
DECODED EQUIPMENTRIGBLOCK 264

Pyrocarbonic Containment

Pyrocarbonic ContainmentPLASMA

Select one or more modifiers to inspect their decoded stats.

  • PRIMARY MODIFIERNONE SELECTED
  • SECONDARY MODIFIERNONE SELECTED
  • SUFFIXNONE SELECTED
TEMPESTWEAPON SLOT
CATEGORYWeaponEQUIPMENT SLOT
VISUAL STYLES1DEDUPLICATED ASSETS
ELEMENTS1PLASMA
RIGBLOCK RECORDS1ELEMENT + ASSET COMBINATIONS
01

Item configuration link

URL FRAGMENT / CLIENT-SIDE STATE
CONFIGURED ITEM

Containment

SUMMON COMMAND
/summon 264 0 0 0

The fragment identifies the exact rigblock and affix component IDs. It restores this configuration locally and does not claim that the combination is an observed drop.

02

Family identity

GROUPED LOCALIZED RECORDS
Base name
Containment
Category
Weapon
Visual styles
1
Localized records
1
Search identity
containment-weapon
03

Compatibility

PROCEDURAL CONSTRAINTS
CLASSES

TEMPEST

ELEMENTS

PLASMA

HERO NOUNS

PC_EL_Mage.NounPC_EL_Mage_v1.NounPC_EL_Mage_v2.NounPC_EL_Mage_v3.Noun

04

Visual and elemental variants

1 DEDUPLICATED ASSETS / 1 RECORDS
Pyrocarbonic Containment PLASMA @creature_rigblock!ce_weapon_fireTempest_01-symmetric.prop RIGBLOCK 264

Records sharing the same package asset are collapsed into one visual style. Their elemental variants and original rigblock IDs remain visible here.

05

Rolled variations

BASE ITEM REMAINS SEARCH IDENTITY
PRIMARY PREFIX+SECONDARY PREFIX+VISUAL / ELEMENT+Containment+SUFFIX
70COMPATIBLE PREFIX RECORDSEither primary or secondary modifier slot
70COMPATIBLE SUFFIX RECORDSNamed and internal suffix components
EXAMPLE NAMED SUFFIXES

Containment of SpiteContainment of DisdainContainment of ContemptContainment of DeterminationContainment of PotenceContainment of AscendancyContainment of CapabilityContainment of Expansion

The archive reports this family once. Visual, elemental, and affix combinations are possible procedural inputs, not separate searchable items or guaranteed drops.